Kiddshift Posted November 30, 2025 Report Posted November 30, 2025 I keep getting a crash during multiplayer with friends, the crash log is listed on this post, for the life of me I cannot decipher which mod is being problematic here, thanks for the help in advance. Quote Game Version: v1.21.5 (Stable) 19/11/2025 10:23:09 PM: Critical error occurred Loaded Mods: canoemode@1.0.4, chiseltools@1.15.3, coelkpatch@1.0.1, overhaullib@1.12.5, primitivesurvival@3.9.7, tankardsandgoblets@1.3.3, game@1.21.5, vsimgui@1.1.15, aculinaryartillery@2.0.0-dev.7, attributerenderinglibrary@2.4.0, beararmorrepair@1.0.0, bedspawnv2@1.6.4, betterruins@0.5.2, bloodtrail@1.1.8, butchering@1.10.11, carryon@1.10.9, combatoverhaul@0.9.4, commonlib@2.8.0, foodshelves@2.3.3, fromgoldencombs@1.9.4, noticeboard@1.2.2, rivers@4.7.3, creative@1.21.5, survival@1.21.5, vstweaks@0.6.3, xlib@0.9.0-pre.2, armory@1.2.1, expandedfoods@2.0.0-dev.3, em@3.3.3, fueledwearablelights@1.1.0, playercorpse@1.12.0, tabletopgames@3.0.2, xskills@0.9.0-pre.2, aldiclasses@1.7.0, combatoverhaulidlereanimation@1.0.0, xskillsgilded@1.3.5, aldiclassesvanillapatch@1.0.0 Involved Harmony IDs: IgnoreThisPatchItHasNothingToDoWithYourCrash, CombatOverhaulAuto System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.GameContent.BlockSmeltedContainer.SpawnPouringParticles(EntityAgent byEntity) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 284 at Vintagestory.GameContent.BlockSmeltedContainer.OnBeforeRender(ICoreClientAPI capi, ItemStack itemstack, EnumItemRenderTarget target, ItemRenderInfo& renderinfo) in VSSurvivalMod\Block\BlockSmeltedContainer.cs:line 273 at Vintagestory.Client.NoObf.InventoryItemRenderer.GetItemStackRenderInfo(ClientMain game, ItemSlot inSlot, EnumItemRenderTarget target, Single dt) in VintagestoryLib\Client\Render\InventoryItemRenderer.cs:line 412 at Vintagestory.GameContent.EntityPlayerShapeRenderer.RenderHeldItem(Single dt, Boolean isShadowPass, Boolean right) in VSEssentials\EntityRenderer\EntityPlayerShapeRenderer.cs:line 325 at Vintagestory.GameContent.EntityPlayerShapeRenderer.DoRender3DOpaque_Patch2(EntityPlayerShapeRenderer this, Single dt, Boolean isShadowPass) at Vintagestory.Client.NoObf.SystemRenderEntities.OnRenderFrameShadows(Single dt) in VintagestoryLib\Client\Systems\Render\RenderEntities.cs:line 197 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 888 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Bumber Posted November 30, 2025 Report Posted November 30, 2025 IDK which mod is causing it, but the crash happened when attempting to pour a crucible. (As if the player stopped existing mid-pour.)
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