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Is there any way in vanilla to replicate "windows" for greenhouses?


Go to solution Solved by Professor Dragon,

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Posted (edited)

Linking my Suggestion from 2022 🙂 It didn't exactly set the Community on fire, but you could change the upvotes from six to seven if you wish.

 

There is one possible alternative. If you set the World Configuration "openDoorsNotSolid" then opening a door or trapdoor makes a Cellar not a room.
I have not tested the impact that this has (I'm out of time today) on a Greenhouse. But if it is valid, then we could use trapdoors to act in this manner.
https://wiki.vintagestory.at/Room#Cooling_Score

Of course, this means that you have to remember to close your doors on your main cellar and rooms, and also that you can't use the door room divider trick in a forge area or very large room.

Professor Dragon.

Edited by Professor Dragon
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Posted
9 minutes ago, Professor Dragon said:

..but you could change the upvotes from six to seven if you wish.

😆 .. desperate for that extra love, eh? I'll do you one better and mark you as the solution as in vanilla it seems that I can't replicate what I want.

The trap door option is an interesting one, I had tried it before but was unaware of the openDoorsNotSolid modifier. Is it bad that now I know about it, I think that it should be on by default. If you open a door, it's open, your room shouldn't be secure. 

One thing I had considered was using the QP Tools, as apparently you can make 'custom doors' which reflect the rooms mechanic. Does it work with the greenhouse mechanic? Could I use it with glass? The good news is there is actually a video from QPTech explaining how it works, the bad new is it's 3 years old so not sure just how up to date it is (perhaps that mechanic hasn't changed).

 

 

 

 

  • Haha 1
Posted

Why, thank you. 🙂

Yes, at the moment, mods would seem to be the way to go. I remember - but haven't used - one that lets you craft a cellar door out of kiln bricks.
So hopefully some modder somewhere as done one for a greenhouse heat vent flap that is still working in the current game version. (And if not, guess what I'd like for Christmas? <Hint, hint to modders>)

Should be base game though, I agree.

And I've been closing doors forever "to keep heat in", even though it turns out that is not necessary. I still close them though.

I guess my wish list boils down to:

  • Trapdoors (or a similar block) turning Greenhouses into rooms and back
  • Forge rooms with Windmill Shafts being able to be sealed (I think that one is coming)
  • Proper Cellar Doors in the base game, rather than placing solid blocks as a proper door like a maniac

Or in short, better "Room" dynamics 🙂

Professor Dragon

P.S. And  "Yes", probably.

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