Micah Holmes Posted December 16, 2025 Report Posted December 16, 2025 Been awhile since I made a barrel recipe but i thought it was pretty straight forward. No errors but not working when I try it [ { code: "vinegar", sealHours: 1, ingredients: [ { type: "item", code: "game:waterportion", litres: 10, consumeLitres: 10 }, { type: "item", code: "game:pressedmash-cranberry-dry", quantity: 1 } ], output: { type: "item", code: "game:vinegarportion", litres: 5 } } ]
Solution The Insanity God Posted December 16, 2025 Solution Report Posted December 16, 2025 (edited) 8 hours ago, Micah Holmes said: { type: "item", code: "game:pressedmash-cranberry-dry", quantity: 1 } There is no such thing as "game:pressedmash-cranberry-dry", should be "game:pressedmash-cranberry". The Dry/Wet is decided by the presence of a "juiceableLitresLeft" attribute on the ItemStack. I'm not sure if inverted attribute requirements on recipes is a thing with pure JSON though (as in have it only allow items that don't have that attribute). Edited December 16, 2025 by The Insanity God
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