Hapf Posted December 19, 2025 Report Posted December 19, 2025 (edited) Make another use for the Beeswax in the game Make it to where you can wax blocks that have metal to prevent them from rusting in wet areas or oxidizing. And as a slight "bonus" to having something like a spearhead being rusted, make it cause disease to creatures or people hit with the item. And add potential ways to remedy your illness. Maybe also add diseases from animals such as rabbits, chickens, bears, wolves, or boars, like eating raw chicken can result in food poisoning, or raw fish resulting in parasites, or a wolf bite resulting in whatever illness the wolf potentially had. It will also create a greater need to cook food before consuming it. Edited December 19, 2025 by Hapf
Facethief Posted December 19, 2025 Report Posted December 19, 2025 Y’all have metal blocks to leave in wet areas???
Venusgate Posted December 19, 2025 Report Posted December 19, 2025 17 hours ago, Hapf said: And as a slight "bonus" to having something like a spearhead being rusted, make it cause disease to creatures or people hit with the item. And add potential ways to remedy your illness. This one seems like a can of worms. It would follow that all attacks from rust mobs would impart this disease, and I just don't think that would be fun. As for the player being the benefactor - generally, anything you want dead, you want dead quickly. RathER, how about weapons rust a few days after forging unless they are stored in a chest, or oiled (and re-oiled) - and rusted weapons do x0.5 damage to rust monsters, while pristine weapons do 1.5x? A whole disease suite could be interesting, but I think the current bonus of multiplying nutrition is good enough, for now. In line with any disease update should be more downtime activities for the player to do if the seraph is sick.
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