-Glue- Posted January 1 Report Posted January 1 I haven't played VS in a while, but coming back I noticed that when walking down slopes on an elk, my characters torso sticks forward in front of my camera. I've used IFP with the elk in previous playthroughs plenty, and never once had any issues like this. I know its just a fun side option, but I really hope IFP gets some attention soon. It feels like its getting more and more buggy, but I love feeling physically grounded in the world.
LadyWYT Posted January 1 Report Posted January 1 3 minutes ago, -Glue- said: I haven't played VS in a while, but coming back I noticed that when walking down slopes on an elk, my characters torso sticks forward in front of my camera. I've used IFP with the elk in previous playthroughs plenty, and never once had any issues like this. That's got to be a bug. If I'm recalling correctly, the player's riding animation recently got some tweaks to adjust the seat, so I'm guessing that IFP probably wasn't appropriately accounted for when making those adjustments.
-Glue- Posted January 1 Author Report Posted January 1 36 minutes ago, LadyWYT said: That's got to be a bug. If I'm recalling correctly, the player's riding animation recently got some tweaks to adjust the seat, so I'm guessing that IFP probably wasn't appropriately accounted for when making those adjustments. I figured it was something like that, but like, how did an issue this big not only slip through to the main branch, but no one else (that I have seen) has said anything about it here? Am I the only person who actually uses IFP consistently? lol. Heck, even some mod makers don't add compatibility for it.
LadyWYT Posted January 1 Report Posted January 1 28 minutes ago, -Glue- said: but like, how did an issue this big not only slip through to the main branch Probably the same way that most bugs slip through testing into the main release. Sometimes, there are certain things you just don't think to try when you're attempting to check code function. 30 minutes ago, -Glue- said: but no one else (that I have seen) has said anything about it here? Am I the only person who actually uses IFP consistently? You might be. It's not something I use as I find the current animations jarring with it turned on, as well as the fact that IFP makes it harder to build(held blocks are in the way). I can't recall having ever seen anyone else mention using it either, so I do find it likely that it's a very niche thing at this time.
-Glue- Posted January 1 Author Report Posted January 1 1 hour ago, LadyWYT said: Probably the same way that most bugs slip through testing into the main release. Sometimes, there are certain things you just don't think to try when you're attempting to check code function. You might be. It's not something I use as I find the current animations jarring with it turned on, as well as the fact that IFP makes it harder to build(held blocks are in the way). I can't recall having ever seen anyone else mention using it either, so I do find it likely that it's a very niche thing at this time. Fair enough. If it really is such an underutilized feature, I can see how it would slip their minds to make sure it still works. I'm honestly surprised IFP isn't more commonly used. I get that its janky, but up until now, the only real issues I have had is placing beams, and swimming in tight spaces. I guess a lot of people may not even know it exists, since its off by default. Like I said, I really enjoy the sense of in world presence it gives. I always hate having play as a floating pair of arms in games, and try to find mods to fix it whenever possible. Its genuinely one of the main reasons I play Fallout NV so much more than Fallout 4. Because F4 doesn't have any immersive mods like that lol. I still hope it gets more love in the future. It would be so depressing if they ended up scrapping it, or letting it degrade more and move over time.
LadyWYT Posted January 1 Report Posted January 1 20 minutes ago, -Glue- said: I still hope it gets more love in the future. It would be so depressing if they ended up scrapping it, or letting it degrade more and move over time. I'm sure it'll get more love in the future, but I'd wager that most of the fine-tuning for it will happen after the player animations receive more polish. The ones we have now aren't exactly bad, but it is fairly obvious that they're placeholders and not a finished work. It might also be polish that occurs after a proper third person camera is added to the game, if third person perspective is intended to actually be playable. Animations that work for third person don't necessarily work for first person, and given how the IFP is set up currently I would expect it to be using the same animations as a third person camera. 24 minutes ago, -Glue- said: I'm honestly surprised IFP isn't more commonly used. I get that its janky, but up until now, the only real issues I have had is placing beams, and swimming in tight spaces. I guess a lot of people may not even know it exists, since its off by default. The jankiness is probably why a lot of players don't use it. That, as well as possibly just being unaware it exists as an option. Best I can really say here is note the issues you run into while playing with IFP enabled and make sure to report them on the bug tracker, if they haven't been reported already.
-Glue- Posted January 2 Author Report Posted January 2 13 hours ago, LadyWYT said: Best I can really say here is note the issues you run into while playing with IFP enabled and make sure to report them on the bug tracker, if they haven't been reported already. I normally hate making accounts for websites I never use, such as GitHub. But I probably should, since I love the game, and have had a lot of very specific and niche bugs that no one else seems to talk about. Such as chiseled glass losing the rain taping audio, which almost makes custom chiseled windows not worth making lol. 1
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