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Posted

Working on a new mod called "Craftsmanship" that will include most of my previous mods stuff (updated) and a bunch of new stuff. I will include vendors to sell some of the items:

 

New Items list currently:

  • pasteurized - various items
    • Used for making different kinds of mushrooms in a barrel (its a real thing ... apparently)
  • New Soups
  • New Healing Items
  • New Tribal Weapons & Items
  • Wheat
  • Corn
  • Cannabis
    • Converted into Hemp
    • Medical uses
    • Paper
    • Clothing
    • Oil
    • Candles
  • more Wicker Items & baskets

 

Planned:

  • New Vendors/NPC
  • More Leather Items
  • More Weapons
  • More Armor
  • More Food
  • More Pottery
  • More Lore
    • Use the Lens
  • More Metal Items
  • More Crops
  • Etc
  • Like 1
Posted

update:

Very excited to share I have created a recipe system to grow mushrooms in a barrel. This is based on real low tech thing trending right now. Commonly being done with plastic barrels but wood barrels work just fine. So ... we can now grow mushrooms. however, it does take about 2 weeks per batch. Uses yest, wood and other pasteurized items to grow mushrooms. Tried to base the mushrooms that grow as close as i could to real life but Im not a plant expert.  I also added sugarcane. Plan to add some mushroom candy as well to the game. An some mushroom based medicine.  Expecting this mod to be pretty big

Posted

Update:

I've added a lot since my last update in here but ill share a few highlights:

  • Mushroom growing in barrels
  • Carbonated Water
    • Various soda (Coming Soon)
  • Syrups (Maple, Golden, Corn)
  • Molasses
  • New Breads
    • Flat
    • Pita
    • cornbread
    • Etc
  • New Seeds
    • Seeds for growing all new bread grains
  • New Bread Flour
    • flours for new breads
  • Bug Farms
    • farm bugs for food
  • Pasteurization
    • Make yeast and various other items 
  • New Trader
    • Cultivation
      • Sells Seeds and various Farm stuff
  • New Insects
    • Ladybug
    • Beetle
  • Flowers
    • You can now grow flowers like a normal crop and harvest them for flowers, seeds and various bugs. Use bugs to build bug houses for bug farming. 
  • Sugar
    • White
    • Brown
    • Raw

Working on more stuff as well. I'll try to post as I complete stuff. Once I finish food and farming stuff, i want to work/attempt armor leather working items. 

Posted

update:

  • Bug farms
    • Ladybugs
    • Beetles
    • Grubs
    • Termites
    • Silkworms
      • gives silk
    • Black Ants
    • Fire Ants
  • Silk
    • silk cloths
    • silk fabric
  • Silk chateau-blouse
    • "plain", "mordant", "blue", "red", "yellow", "green", "purple", "pink", "orange", "brown", "grey", "black", "white"
  • Silk squire-shirt
    • "blue", "yellow", "green", "purple", "pink", "orange", "brown", "grey"
  • Silk temptress-velvet-shirt
    • "plain", "mordant", "blue", "red", "yellow", "green", "purple", "pink", "orange", "brown", "grey", "black", "white"

How bug farms work:

Bug farms work very similar to growing crops. All living creatures need water. So you will need to "water" the bug farm to keep it moist for the bugs to grow. First you will need to build the bug farm. They will take Mud from the Mud mod or Weak Clay from the Mud mod. Don't worry about getting those mods. Craftsmanship mod will have everything from those mods already included. Once you have the raw materials to build your bug house, you will need bugs. Bugs can be gathered from growing flowers. Flower crops work just like normal crops except you grow flowers and they don't feed butterflies or bees. Harvest the flowers and get bugs. Certain bugs like certain flowers. 

 

Getting Silk:

The silkworm bug farm is the only way to get silk. Silk is a extremely light cloth and offers no protection from cold or combat. however, its silk, so technically a "rare" item. Additionally, once you have silk, it can be dyed to different colors. Silk may also be used later or included in this mod for some "magical" clothing not decided yet. Honestly silk has limited utility in real life and in the mod. Its pretty. Anyway, feel free to post your thoughts if you would like to see some "magic" like silk for clothing bonus. If not I'll keep it real. 

 

Up next

Next, I plan to work on Hemp. Hemp will likely be a big clothing item. Lots of stuff you can make using hemp. This will likely take a good amount of time to get through hemp items. After hemp will be leather. Armor is high priority. Also will look at making more cloth armor and add hemp armor. Maybe silk robes for extremely lite armor. 

 

 

Posted

Update:

I tried working on armor but that did not go well. so I worked on some other stuff:

 

  • New Traders
  • Summoning:
    • you can now summon certain vendors for Craftsmanship items like Seeds for crops
    • You can summon spirit animals
      • hare
      • wolf 
      • bear
        • Spirit animals will not attack you but they will attack drifters, bowtorns etc. Great for raids but health is a little low
  • Runes
    • Runes currently are for summoning. I might expand runes later as I progress
  • Unidentified items
    • Diablo 2 vibes
      • Unidentified items will now drop on drifters and other foes commonly
      • Craft Scrolls of Identification to identify item or summon Dekard Cain and buy scrolls from him 
        • FYI socketed weapons did come to mind lol 
        • About 100 Unidentified items that drop currently
  • New Friends
    • Crafted bell
      • does not fight
    • Crafted locust
      • will fight drifters etc
  • Aquatic plants
    • You can now harvest the aquatic plants for food
      • Milfoil plants etc
      • Hornwort
      • Kelp
      • Muskgrass
      • Crowfoot
  • Handbook
    • Added a bunch of game mechanics stuff in the handbooks as well 

Next:

Next has to be medicine. I've put it off for awhile now but I need to start making med and alchemy items. 

 

  • Like 1
  • 2 weeks later...
Posted

Medicine is now finished and I got leather armor finished for Archers. I'll work on leather and hide armor for fighters next. also we will have new recipes for making leather. There will be a drying method and a way to convert pelts into leather.  

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