5LBCakeMix Posted January 1 Report Posted January 1 Getting back into vintage story after a very long hiatus, I could've sworn there was a "biome" of some sort that would allow for an Mediterranean plains/cliffs style feel, with several cypress trees & bushes being scattered about. All I can find now is Savannah esque plains / plateaus with maybe 1 - 2 cypress trees in the whole biome. Has this ever been a thing, or am I just imagining things? Maybe I'm thinking of a different game. Is there a mod that would create a "biome" or temperate zone like this?
Solution LadyWYT Posted January 1 Solution Report Posted January 1 The warm climate zone has the Mediterranean cypress that you're talking about, but the biomes you'll get will vary. If you want a world that overall feels more Mediterranean, you might consider using this mod: https://mods.vintagestory.at/floralzonesmediterraneanregion There's also this mod too, though it focuses on plants with a more global distribution than regional: https://mods.vintagestory.at/floralzonescosmopolitanregion
5LBCakeMix Posted January 2 Author Report Posted January 2 (edited) Gotcha, in general there's no Medi. cypress heavy "biomes" though? I do already have the floral zones mods installed at the moment. I'm about 7.7K south on a 25k Pole-equator distance setting, so I think I'd be in the correct temperature zone? I saw other posts mentioning 5-12k south is the sweet spot usually. Thanks, Edited January 2 by 5LBCakeMix
LadyWYT Posted January 2 Report Posted January 2 59 minutes ago, 5LBCakeMix said: Gotcha, in general there's no Medi. cypress heavy "biomes" though? Not really, although some spots will have more of these trees than others. In my experience, the Medi. cypress tends to be more of a decorative tree that only occasionally appears.
MKMoose Posted January 2 Report Posted January 2 10 hours ago, 5LBCakeMix said: All I can find now is Savannah esque plains / plateaus with maybe 1 - 2 cypress trees in the whole biome. There's a chance that it used to be different, but right now this is how it tends to spawn. 9 hours ago, 5LBCakeMix said: Gotcha, in general there's no Medi. cypress heavy "biomes" though? I do already have the floral zones mods installed at the moment. Vintage Story doesn't really have biomes the same way that many other games do it, and instead a lot of things including tree generation depend on randomly generated maps for parameters like average yearly temperature, average rainfall levels, soil fertility (world parameter, not fertility of actual soil blocks) and forest coverage (also world parameter, not the actual amount of trees). Mediterranean cypress has very particular generation requirements, which makes it much less intuitive and unpredictable to find than other trees. If you're interested, these are the parameters for Mediterranean cypress as defined in assets/survival/worldgen/treegenproperties.json (assuming Floral Zones don't disrupt it in any way, because they might slightly modify the parameters directly or cause other trees to be chosen randomly instead of cypress): MinTemp: 8, MaxTemp: 22, MinRain: 30, MaxRain: 90, MinFert: 72, MaxFert: 130, MinForest: 28, MaxForest: 72, MinHeight: 0, MaxHeight: 0.8 And the takeaway from this is: temperature is in degrees Celsius, and 8-22 C is a pretty wide band (default temperate starting location tends to be around 5 C if I recall correctly, while tropics I think were around the 30 C range), and there's a few in-world indicators I can give you for it if you need, easiest being that you need to be somewhere around an area where redwood can appear (14-18 C), or you can go far enough south from the starting location that you start finding sunflower, amaranth or bald cypress (14/15+ C) and then you'll be certain that pretty much anywhere you go East or West can have the greenspire; alternatively you can also use /wgen pos climate to check the exact parameters at your location, if that doesn't break your immersion, rainfall levels are allowed in the [0, 255] interval, so the greenspire cypress requires 12-35% rainfall, meaning that rain has to be pretty uncommon but the area can't be completely dry, fertility is also [0, 255], so it requires a very narrow band of 28-51%, and a good rule of thumb here is that medium fertility soil is too fertile while sand or gravel are not fertile enough, so you need low fertility, forestation is again [0, 255], and again it has to be low but not near zero at 11-28%, typically easiest to find by following the edges of larger forests, height is in the [0, 1] interval and corresponds to the proportion of world height, so it just means it won't appear above Y = 204, which you probably don't have to worry about. 1
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