Micah Holmes Posted January 9 Report Posted January 9 I made a new silk blouse but in creative is always spawns in terrible condition. Anyway to adjust the condition? Code: { code: "craftsmanship:blouse", class: "ItemWearable", variantgroups: [ { code: "category", states: ["upperbody"] }, { code: "upperbody", combine: "SelectiveMultiply", onVariant: "category", states: [ "chateau-blouse" ] }, { code: "color", states: ["plain", "mordant", "blue", "red", "yellow", "green", "purple", "pink", "orange", "brown", "grey", "black", "white"] } ], storageFlags: 128, attributes: { clothescategory: "upperbody", wearableAttachment: true, handbook: { groupBy: ["clothes-{category}-*"] } }, attributesByType: { "*-chateau-blouse-*": { warmth: -2.5 }, "*": { warmth: -2 } }, shapeByType: { "*": { base: "item/clothing/shirts/longsleeve" } }, texturesByType: { "*-mordant": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-blue": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-red": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-yellow": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-green": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-purple": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-pink": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-orange": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-brown": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-gray": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-black": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*-white": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-{color}" } }, "*": { "seraph": { base: "game:block/transparent" }, "shirt": { base: "item/clothing/upperbody/chateau/chateau-blouse-plain" } } }, creativeinventory: { "general": ["*"], "items": ["*"], "clothing": ["*"] }, renderAlphaTest: 0.25, fpHandTransform: { translation: { x: 0.05, y: -0.6, z: 0.3 }, rotation: { x: 180, y: 150, z: 180 }, scale: 2 }, tpHandTransform: { translation: { x: -0.3, y: -0.9, z: -0.7 }, rotation: { x: -71, y: 180, z: 83 }, scale: 0.55 }, guiTransformByType: { "*-chateau-blouse-*": { rotate: false, translation: { x: 0, y: 0, z: 0 }, rotation: { x: -178, y: -65, z: 10 }, origin: { x: 0.43, y: 1.1, z: 0.5 }, scale: 1.69 }, "*": { rotate: false, translation: { x: 0, y: 0, z: 0 }, rotation: { x: -178, y: -65, z: 10 }, origin: { x: 0.43, y: 1.1, z: 0.5 }, scale: 1.69 } }, groundTransform: { translation: { x: 0.05, y: 0.05, z: 0 }, rotation: { x: 0, y: 0, z: -87 }, origin: { x: 0.5, y: 0.5, z: 0.5299 }, scale: 4 } }
Micah Holmes Posted January 9 Author Report Posted January 9 Update: Got the clothing going. Still creative gives bad condition but I did notice its posting as +- 2 C warmth. Kinda weird. I want the silk clothing to be for hotter areas and not give any warmth. Is there something I need to do to add a cooling effect to clothing?
Solution The Insanity God Posted January 9 Solution Report Posted January 9 9 hours ago, Micah Holmes said: Update: Got the clothing going. Still creative gives bad condition but I did notice its posting as +- 2 C warmth. Kinda weird. I want the silk clothing to be for hotter areas and not give any warmth. Is there something I need to do to add a cooling effect to clothing? The base game "warmth" is purely about keeping yourself warm, there is no benefit to cooling as there are only penalties for being too cold and not for being too warm. Are you thinking of HiedrateOrDiedrate's cooling attribute, or some other mod by chance? 11 hours ago, Micah Holmes said: but in creative is always spawns in terrible condition. Anyway to adjust the condition? This is how it is for all clothing but you could just change your `creativeinventory` into a `CreativeInventoryStacks` and set the attribute manually: "CreativeInventoryStacks": [ { "Tabs": [ "general", "items", "clothing" ], "Stacks": [ { "Code": "craftsmanship:blouse-{category}-{upperbody}-{color}", "Type": "Item", "Attributes": { "condition": 1 } } ] } ],
Micah Holmes Posted January 9 Author Report Posted January 9 I think your right I was thinking of hydrate mod. But overheating should be something base game should probably have to be realistic.
The Insanity God Posted January 9 Report Posted January 9 1 hour ago, Micah Holmes said: I think your right I was thinking of hydrate mod. But overheating should be something base game should probably have to be realistic. And so should drinking I'd say... but here we are
Recommended Posts