Єгорія Posted January 9 Report Posted January 9 (edited) It would spawn as nodules in sedimentary rocks, that can be found near the surface, but aren't already knappable(so not chert). Make it actually somewhat rare, if it's a better material. Similar to obsidian, you have to get lucky or travel for it, but still make it abundant, unlike obsidian, so as not to stagger progress of people who spawn in those areas. Attached is a screenshot from the wikipedia article, to show that this would be more realistic as well. At least until there are rivers in this game... EDIT: I may have not been thinking straightkly when i came up with large flint rocks, that's kinda riciculous tbh. However, AT THE VERY LEAST flint should NEVER spawn *embedded* in igneous and volcanic rocks. Edited January 12 by Єгорія
EmperorPingu Posted January 12 Report Posted January 12 I think the main issue you'll have is that flint in game is used as an early game progressive system - ergo, it's not so much about it being realistic rather it's meant to be a common resource for the kind of utility it has within the game itself. Weighing up those options you would effectively then gave a choice between realism or progressive gamplay - if you can marry the two in a way that one doesn't affect the other then you'll be onto something. 1
Єгорія Posted January 12 Author Report Posted January 12 6 hours ago, EmperorPingu said: I think the main issue you'll have is that flint in game is used as an early game progressive system - ergo, it's not so much about it being realistic rather it's meant to be a common resource for the kind of utility it has within the game itself. Weighing up those options you would effectively then gave a choice between realism or progressive gamplay - if you can marry the two in a way that one doesn't affect the other then you'll be onto something. As i understand it, the reason flint is important isn't that it is a slightly more durable stone, but that it's essential for arrows. This can be compensated for with another small realistic change --- bone arrowheads! You hunt in the early game anyway. Althogh i do belive adding a couple larger bones to drop from small carcasses to represent the skull and pelvis of the animal. Maybe add those as separate items to large carcasses for consistency?
Topminator Posted January 12 Report Posted January 12 The thing is flint makes you able to make stone tools when you're surrounded by sedimentary rocks. If you spawn on non-knappable rock you can still search for flint instead of having to walk all the way to another rock with no tools and hope you can make tools out of that one. 2
EmperorPingu Posted January 12 Report Posted January 12 4 hours ago, Єгорія said: bone arrowheads Yep - all for bone arrowheads. Gotta be honest though, I never use flint for arrowheads - sifting through enough boney soil gets copper arrowheads and if I'm playing hunter I'll just forge some bronze ones for my recurve bow honestly. 1
Єгорія Posted January 12 Author Report Posted January 12 @Topminator My suggestion already accounts for that. I want to allow it to spawn in all sedimetntary rocks, not only ones that can form it in real life -- i'm don't even know what the full list is, wikipedia says "such as", so it's not only limestone and chalk. Put it in slate too, it's not completely nonsensical and nescessary for game design. Like, basalt is wrong composition to form obsidian, but it's the only volcanic rock in the game. We can have some reasonable deviations from real life.
LadyWYT Posted January 12 Report Posted January 12 6 hours ago, Єгорія said: As i understand it, the reason flint is important isn't that it is a slightly more durable stone, but that it's essential for arrows Flint is actually pretty bad for arrows, since flint arrows are the only ones to have a penalty to damage(as far as I know). The main advantage to using them is that they're very cheap and easy to make pretty much anywhere. In addition to crafting stone tools in areas dominated by sediment rock, flint is also a crucial resource later in the game since it's necessary to make fire clay. 1 hour ago, Єгорія said: My suggestion already accounts for that. I want to allow it to spawn in all sedimetntary rocks, not only ones that can form it in real life It's also worth noting that flint deposits already spawn in all sediment rocks. While the player can extract the flint with their bare hands, doing so relies on the deposit being exposed. Unexposed deposits will require the player to have a pickaxe. On 1/9/2026 at 5:41 PM, Єгорія said: It would spawn as nodules in sedimentary rocks, that can be found near the surface, but aren't already knappable(so not chert). Make it actually somewhat rare, if it's a better material. Similar to obsidian, you have to get lucky or travel for it, but still make it abundant, unlike obsidian, so as not to stagger progress of people who spawn in those areas. It's a neat idea, but as I noted above, flint deposits already spawn in sediment rock. To add more types of flint that do the exact same thing is just redundant; better to save a bit of disk space by just sticking to the general flint type. I'll also note that if the player needs a pickaxe to obtain it, it's pretty much useless since metal will outclass stone easily, though I'm not entirely sure how the player is intended to use it anyway if it's not able to be knapped.
Єгорія Posted January 12 Author Report Posted January 12 @LadyWYT See, i am not suggesting it no longer spawn as loose stones on the surface, what i am suggesting, is for it to no longer spawn in igneous rocks.
LadyWYT Posted January 12 Report Posted January 12 4 minutes ago, Єгорія said: what i am suggesting, is for it to no longer spawn in igneous rocks. All this really accomplishes is making worlds dominated by igneous rock even less desirable to play. Like I said, flint is a critical resource for making fire clay, and unless the player gets lucky with a bauxite biome or black coal/anthracite deposits nearby, they're going to have to go find sediment rocks if they want to use iron. I'll also note that if flint doesn't spawn in igneous rocks, that's also locking the player out of the bow and arrow in the early game. Spears might do more damage at this stage, yes, but spears don't stack and some players prefer having the extra inventory space. While I don't think it's bad for the player to need to do some significant traveling to find certain resources(like chromite or borax), I don't think it's a good idea to force the player to travel thousands of blocks to find a basic resource like flint if they spawned in the wrong rock type.
Єгорія Posted January 12 Author Report Posted January 12 @LadyWYT 5 minutes ago, LadyWYT said: While I don't think it's bad for the player to need to do some significant traveling to find certain resources(like chromite or borax), I don't think it's a good idea to force the player to travel thousands of blocks to find a basic resource like flint if they spawned in the wrong rock type. i already suggested bone arrowtips to supplement the gap. And if it isn't required for the arrows, it stops being "basic" because it's not required for "basic" things, and is only one of the possible ones. And for purposes of fire clay it would be much less immediately nescessary.
LadyWYT Posted January 12 Report Posted January 12 13 minutes ago, Єгорія said: i already suggested bone arrowtips to supplement the gap. I did forget about that mention, so yeah, the bone arrowheads would be a solution there. 14 minutes ago, Єгорія said: And for purposes of fire clay it would be much less immediately nescessary. The fire clay is still going to be a big problem though. It's primarily used for iron and steelworking, yes, but fire clay is also needed for baking pies and producing glass in large quantities. Many players already aren't keen on playing igneous spawns due to the lack of certain resources, so I still maintain it's probably not a good idea to make that type of map even more unattractive.
Recommended Posts