PastelSkies1047 Posted January 16 Report Posted January 16 (edited) I'm copypasting this from the Discord thread I made of the same name in suggestions lol I don't know how to phrase the title lmao BUT HEAR ME OUT. I ain't gonna lie, an effect I wanna see with the whole temporal stability in multiplayer is players phasing in and out of reality with low stability. For example, a player with high stability witnesses a player with lower stability (maybe around 50% or less?) begin to flicker in an out of existence, with it becoming more and more prominent as their stability lowers, and at 0% they're just... completely gone. Meanwhile for the player who are low stability, for them they can still see the others but cannot physically interact with them (though they can still drop items but if PVP is on they can't like, physically touch them), same applies for wildlife cuz they're just... no longer in reality since they've become a part of the Rust World. Lower stability = phasing out of reality. Now I know this could bring up some issues, but I see this for players who get too close to a temporal rift, not necessarily when they're underground or during a temporal storm (though that'd be cool if the storms could artificially place them in different phases of reality without having to meet a requirement for temporal slippage lol). This sounds like a mechanic that would be difficult to program, especially with how the mechanics are already in play by default but, ya know, I feel this would be an interesting idea and would really emphasize the eldritch nature of the Rust World, its influence and its effects on the environment/world as a whole, and how it doesn't care who or what is there, you can blip out of stable reality at any given time. tl;dr I want there to be more penalties messing with temporal rifts and the like beyond warping reality and spawning monsters. Edited January 16 by PastelSkies1047 3
LadyWYT Posted January 17 Report Posted January 17 Welcome to the forums! I do like the idea, as it adds some extra flavor to the world, at least for multiplayer. However, I don't think the player actually becomes part of the Rust World when they hit zero stability; they just lose enough grip on reality that they slip between dimensions and get stuck there. 2 hours ago, PastelSkies1047 said: For example, a player with high stability witnesses a player with lower stability (maybe around 50% or less?) begin to flicker in an out of existence, with it becoming more and more prominent as their stability lowers, and at 0% they're just... completely gone. Meanwhile for the player who are low stability, for them they can still see the others but cannot physically interact with them (though they can still drop items but if PVP is on they can't like, physically touch them), same applies for wildlife cuz they're just... no longer in reality since they've become a part of the Rust World. Lower stability = phasing out of reality. I think instead, just let players who are at very low stability become somewhat transparent, but allow them to interact with items, objects, and creatures/NPCs as normal. That way other players have a visual indication for what's going on, but the affected player won't become too confused/frustrated by what's going on or otherwise be able to potentially cheese PvP. Unless I'm mistaken, the monsters that spawn near low stability players can be seen by high stability players, and can hit/be hit by those players as well. So making low stability players completely invisible is probably a bad idea for that reason as well.
EmperorPingu Posted January 17 Report Posted January 17 Oooh. I like the concept. I particularly like the flickering concept. Not so sure on the inter-player interactions so much but I like where you're going with it... reminds me kind of like what happens when someone approuches a black hole - the observer outside the hole sees the one falling in as slowing down until they stop completely, but the one falling in sees the other as aging really fast and then all the stars of the universe start moving because of how much time passes "outside" the black hole when for them they only feel the passing of a few seconds. Tweak it a bit
PastelSkies1047 Posted January 17 Author Report Posted January 17 Absolutely! It was a spur-of-the-moment thought, but one I feel would fit well in the world of VS lol 1
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