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Posted

I propose to add optional mechanisms (turned off in settings, by default), which require cooperation of at least 2 players, to avoid singlehandendly resolving lore path on multiplayer server.

I'm aware, that most mutliplayer servers are not oriented for lore, but would be nice for RPG-like servers to have possibility of making expedition, without worrying that this one speedrunner will spoil everything.

My proposals are as follow:

Spoiler

in Resonace Archives, 2 astable levers need to be keep on, to open doors,

Time Switch ability is granted if at least N players are presents (N is defined in settings, default 1), same with maps to the lore locations.

 

Posted

It's an interesting idea, but I don't think it solves the problem of speedrunning. All it really does is require two speedrunners, or one speedrunner to drag a friend along.

3 hours ago, Wahazar said:

I'm aware, that most mutliplayer servers are not oriented for lore, but would be nice for RPG-like servers to have possibility of making expedition, without worrying that this one speedrunner will spoil everything.

In the case of RPG-style servers(and servers in general, really), it's probably best to organize the story location adventures as community events, at least for the first run, and apply consequences to players who get greedy and break that rule. Likewise, speedrunners should really consider their fellow players if they are playing on multiplayer. Just because one can do something does not mean that one should.

Posted
17 hours ago, LadyWYT said:

It's an interesting idea, but I don't think it solves the problem of speedrunning. All it really does is require two speedrunners, or one speedrunner to drag a friend along.

In the case of RPG-style servers(and servers in general, really), it's probably best to organize the story location adventures as community events, at least for the first run, and apply consequences to players who get greedy and break that rule. Likewise, speedrunners should really consider their fellow players if they are playing on multiplayer. Just because one can do something does not mean that one should.

Speedrunners doesn't have friends //content.invisioncic.com/r268468/emoticons/wink.png

About community events, it was exactly what I was talking about - we arranged event, nearby base was build, doors previously sealed in gm 2 mode were finally opened, and guess what? Large temporal gear was missing...

Posted
5 hours ago, Wahazar said:

About community events, it was exactly what I was talking about - we arranged event, nearby base was build, doors previously sealed in gm 2 mode were finally opened, and guess what? Large temporal gear was missing...

Is there not some sort of log file that would list who was messing around in that area?

In any case, I would think an easier fix is rather than try to change the areas to require more than one player to be present...just allow server admins to lock story areas entirely. If not invisible walls to keep out players while it's locked, then just not allowing players to interact with the area at all. Of course, if something happens to change to a locked area, then you'll also know it's a problem with the admin team, and not a regular player.

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