Nastrond Posted February 11 Report Posted February 11 I found no other topics about it, sorry if that was already suggested: It would be nice if crops under tree shades would get some heat protection. It would add a lot to the immersion, which is already so nice with the sole fact that we have those shades! not sure if it is doable but still would be cool to have a "+1 from shades" like the greenhouse effect. Also would be nice to have an easily accessible light level monitor command, since it is so crucial for optimal farming. Maybe a tooltip like the "will mature in x days". I would add this feature to every block so one can make sure to build a spawnproof room aswell. I know a mod exhist, but it works with a "highlighter effect" rather than having less invasive and more elegant tooltip. and I think this is a much needed vanilla feature.
LadyWYT Posted February 11 Report Posted February 11 4 minutes ago, Nastrond said: It would be nice if crops under tree shades would get some heat protection. It would add a lot to the immersion, which is already so nice with the sole fact that we have those shades! not sure if it is doable but still would be cool to have a "+1 from shades" like the greenhouse effect. Interesting idea, but I'm not sure that it would really add to the immersion. Some plants don't do well in the shade. Grain crops are planted in large fields so shade isn't realistic. Onions and cabbage really need full sun. Turnips, parsnips, and carrots prefer full sun but can do okay in partial shade. Sunflowers need full sun, as do the tropical crops although pineapple can tolerate some partial shade. It would also start begging the question...if you can get away with planting crops deep in the forest and disregard the need for sunlight, then why can't you farm underground by default? Thus I don't think it's a desirable change. I will note though, that it's already possible to protect heat-sensitive crops in the game by planting them at higher altitudes during the warm seasons.
Nastrond Posted February 13 Author Report Posted February 13 On 2/11/2026 at 3:01 AM, LadyWYT said: Interesting idea, but I'm not sure that it would really add to the immersion. Some plants don't do well in the shade. Grain crops are planted in large fields so shade isn't realistic. Onions and cabbage really need full sun. Turnips, parsnips, and carrots prefer full sun but can do okay in partial shade. Sunflowers need full sun, as do the tropical crops although pineapple can tolerate some partial shade. It would also start begging the question...if you can get away with planting crops deep in the forest and disregard the need for sunlight, then why can't you farm underground by default? Thus I don't think it's a desirable change. I will note though, that it's already possible to protect heat-sensitive crops in the game by planting them at higher altitudes during the warm seasons. Your points are valid but the game actually stun the crops for being into the sunlight once the weather reaches certain temperatures. IRL crops enjoy the sun until its torrid, here is a bit different. So it would make perfectly sense to move the crops under a shade, which is not the darkness of a closed space, more like awnings and tree foliage (a semi transparent block). I'm shocked the greenhouse don't protect my crops from either cold nor warm weather as they are currntly cold-stunned. I planted them with a -5 temperature and the greenhouse should give the +5, so any crop cold-resistant until -5 should have been unaffected by the outside cold. The greenhouse is recognized as a room and I got the bonus, still all of my crops had problems. IRL I live in the north of Europe and I can plant anything I want as long as they are protected in my greenhouse and surely carrots and turnips are not much affected by cold if they are planted ouside. That's because I am in the north of a fairly temperate land. I expected somewhat the same in game. I am guessing the altitude is the real factor here. But my crops are not over the top of a mountain, rather on a valley near the lake. As for the climate Idk I moved just 600 blocks north from my spawn, could be still a temperate one. Not having a biome indicator doesnt help in understanding which climate I am in. How do you know for sure? It is certainly not that north to be considered a siberian climate tho. I saw a gameplay of a guy playing the default world as me and he had to move 30k+ blocks to reach deserts and tropical climate to be able to benefit from warmer temperature. Sounds a bit too much to me? Surely there is a middle-range zone and I guessed it was the spawn area but I am not so sure anymore.
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