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Posted

Is there an effective way to prospect in homo sapiens, which, by default, doesn't allow the use of a map or coordinates? I've heard some say to place signs everywhere I prospect with the results, but that seems tedious and requires a saw. I've also heard of using paper IRL to track results, but that feels meta-gamey (is my character memorizing pages of information in their head?) and still difficult considering the lack of coordinates to tie my written readings to in-game locations.

What do you think?

Posted
33 minutes ago, ProLegion9050 said:

 I've also heard of using paper IRL to track results, but that feels meta-gamey (is my character memorizing pages of information in their head?) 

I thought i remember there being a place you can leave notes for yourself in-game in the handbook, or there being some hotkey for it. Im not certain though. It couldve also been making books and writing in them can work like that. Otherwise, you might just have to memorize landmarks if theres anything notable to remember the area. 

 

If you wanted to create your own kind of coordinate system, find an area youre getting good reading for a target resource in. You could maybe place pillars of dirt in a grid pattern in the area, and assign rows to letters and columns to numbers. Get readings at each pillar and record the code (like, E7, 20% copper ect.) and eventually make your own map. 

Posted

I played a few Wilderness Survival games and used all of the mentioned techniques:

  • before saw: short pillars with different "value" material to represent prospects
  • after saw: signs -- and by this time a lot more prospected locations, so the detail and clarity is needed
  • for elusive deposits: grid-paper with prospecting values and depths of shafts explored

With the grid-paper, I just chose a scale (eg. 8m per grid), and relied on visually measuring terrain, or counting while mining tunnels. Becomes quick/automatic with some practice.

As Chuckerton mentioned, you could use books to keep things in-game... while immersive, it could be really tedious without easy spatial mapping!

There's a bunch of "Craftable Cartography" mod variations which seem quite interesting for added gameplay without the "automapping", but providing means to make tools which help navigate and maintain a player-held map. Something like this might be perfect for immersive prospecting. I mostly play vanilla, but now I'm kinda interested in this.

 

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Posted

Thanks for both of your replies! Chuckerton's grid method could work fairly well paired with an in-game book or piece of paper . . . if the black dye necessary for ink wasn't unobtainable in homo sapiens. Unfortunately, I lack the desk space to comfortably use graph paper IRL. I'll definitely look into mods, such as Mapper by Genhis. I'll also probably install Dye, Coal, Dye by Tophie, which allows black dye to be made from charcoal.

Posted
6 hours ago, ProLegion9050 said:

 . . . if the black dye necessary for ink wasn't unobtainable in homo sapiens.

I have never played the mode and did not realize that, that is rough lol.

One interesting option I figured I would throw out, if only for the novelty of the idea, is I saw a cuneiform mod a short while back that let you make clay tablets and manually mark it in game. I am not recommending you learn to use cuneiform and then use the mod, but you could either use it to "write" letters or devise a simple system to record locations and readings, though it would be a fair bit of work.

Two thoughts I would like to add for keeping notes in real life is, to remember that you do not intuitively know grid coordinates down to the meter in real life 😉, and the point is to have fun, not prove yourself to an invisible audience. I would stick to a book with ink and quill after installing the mod to make black dye, but I seem to enjoy that sort of low level self sourced pain and cannot even guarantee I would 100% stick with it XD.

  • Haha 1
Posted
3 minutes ago, Facethief said:

From what I recall, exploring caves can occasionally yield rusty gears, which can be used for dye. Not sure why, but this still works with lore disabled.

There seems to be nothing preventing rusty gears from spawning as far as I can tell, and in that same vein there doesn't seem to be anything preventing locust nests from spawning. Have you perhaps seen any locust nests in Homo Sapiens as well? Might be worth reporting if it's actually a bug.

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