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Posted

Add a warning system similar to Dwarf Fortress to help prevent players from digging into adjacent lava, water or empty spaces :

 

    While wielding a pick axe, check blocks neighboring the block the player is aiming at and prefix the block name in the UI with 'warm' in case of adjacent lava, 'wet' in case of adjacent water and change the sound of the pick axe striking the block if there is an empty space not visible to the player behind the targeted block.  This should only work with stone type blocks or any 'hard' blocks placed by the player.

 

Thank you for your consideration,

-mgfx

  • Like 3
Posted

Welcome to the forums!

I love the idea of getting an echo when you hit a block with a hollow behind it. That would add so much mystery to the feeling of caving, and help those of us fools who play with cave-ins enabled avoid being crushed. 

1 hour ago, madgraphx said:

While wielding a pick axe, check blocks neighboring the block the player is aiming at and prefix the block name in the UI with 'warm' in case of adjacent lava, 'wet' in case of adjacent water and change the sound of the pick axe striking the block if there is an empty space not visible to the player behind the targeted block.

I'd rather it if they did all of this with in-game mechanics rather than a block prefix. I.e. a wet block might have beads of moisture running down it, while a warm one could even hurt to get close to? It seems like it'd be worth it to have a strong warning before you mine into a lava pocket.

  • Like 2
Posted
1 hour ago, Bruno Willis said:

It seems like it'd be worth it to have a strong warning before you mine into a lava pocket.

Maybe the affected block could have a red glow effect, kind of like hot ingots but more subtle?

  • Like 2
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