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Posted (edited)

Cute windmill on a post

Post mill aka Standerdmolen the oldest type of Dutch windmills. The whole mill can be turned towards the wind, standing on a post. Its defining feature is that the whole body of the mill that houses the machinery is mounted on a single central vertical post. The vertical post is supported by four quarter bars. 

For simple milling it seems more economical and convenient to just build a row of small windmills.
I decided that I'm done with über mills on high mountains. Now with 1.22 having two mill types, I want a mill close by, no walking for hours. No speed needed, just VS patience.

json download below of importing!

Key 1.22 Windmill & Mechanical Updates:
Large Windmill: A new, larger variant is added for higher power output.
Turbulence Penalty: Placing windmills too close (within 1.5x sail diameter) creates turbulence, significantly reducing efficiency. Space them out by at least 15 blocks for maximum performance.
Fire Risk: Mechanical components will smoke and eventually ignite if they rotate too fast, a system designed to prevent overpowered, "eldritch" setups.
 

image.thumb.png.682abb5b9c53f129c328ab335fa37076.png

 

https://media.vintagestory.at/monthly_2026_06/image.thumb.png.176432e06b3d7a895f9180af96ea0679.png

 

 

standerdmolen-01.json

Edited by René de Vintageman
File size images
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  • 1 month later...
Posted

Oh that's so nice! I've built the same type of windmill for my little farm. In German it's called Bockwindmühle. 
But mine doesn't look nearly as nice, I'm not a great builder. Maybe I will try to make it look a little bit better someday.

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  • 2 months later...
Posted

@Peppermint1888 

To import a building into a new Vintage Story world, you need to place the exported file into the schematics folder of your Vintage Story data directory.

Here is exactly how to do it and how to place it in your new world:
Step 1: Locate the Folder
  1. Press the Windows Key + R to open the Run dialog box.
  2. Type %appdata% and hit Enter.
  3. Open the VintagestoryData folder.
  4. Look for a folder named schematics. If it does not exist, create a new folder and name it exactly schematics.
  5. Paste your exported file (usually a .json file) into this folder. [1, 2, 3, 4, 5]
Step 2: Import It into the New World
  1. Open your new world in Creative Mode (or ensure you have admin/developer permissions enabled).
  2. Open the chat console by pressing /.
  3. Type the following command to import the file:
    ./import [filename] (Replace [filename] with the exact name of your file, without the .json extension).
  4. Use the WorldEdit tool or specific placement commands (./import confirm) to permanently lock the building into your terrain.

    https://wiki.vintagestory.at/How_to_use_WorldEdit
    https://wiki.vintagestory.at/Modding:Schematics
  • Like 1
Posted
22 minutes ago, René de Vintageman said:

@Peppermint1888 

To import a building into a new Vintage Story world, you need to place the exported file into the schematics folder of your Vintage Story data directory.

Here is exactly how to do it and how to place it in your new world:
 
Step 1: Locate the Folder
  1. Press the Windows Key + R to open the Run dialog box.
  2. Type %appdata% and hit Enter.
  3. Open the VintagestoryData folder.
  4. Look for a folder named schematics. If it does not exist, create a new folder and name it exactly schematics.
  5. Paste your exported file (usually a .json file) into this folder. [1, 2, 3, 4, 5]
 
Step 2: Import It into the New World
  1. Open your new world in Creative Mode (or ensure you have admin/developer permissions enabled).
  2. Open the chat console by pressing /.
  3. Type the following command to import the file:
    ./import [filename] (Replace [filename] with the exact name of your file, without the .json extension).
  4. Use the WorldEdit tool or specific placement commands (./import confirm) to permanently lock the building into your terrain.

    https://wiki.vintagestory.at/How_to_use_WorldEdit
    https://wiki.vintagestory.at/Modding:Schematics

Thanks! 

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