Jump to content

Shoom

Vintarian
  • Posts

    111
  • Joined

  • Last visited

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

Shoom's Achievements

Bronze Caster

Bronze Caster (6/9)

183

Reputation

2

Community Answers

  1. Great interview! Gives a lot of insight into the game, much appreciated!
  2. Assuming the islands in question aren't massive, you can type /gm 2 to go into creative mode, fly underneath the island, look up and and spam mouseclick to remove them by hand then go back into survival using /gm 1 once done. Personally I like to remove them by hand in survival and use the stone and dirt for builds/terraforming, will admit it's quite tedious though.
  3. Shoom

    New updates

    I think coral is only down south towards the equator, I'm playing in a older world as well (started in 1.19) and did eventually find an ocean after traveling many thousands of blocks, you can tell it's an ocean by the wavey patterns in the sand, large waves and saltwater fish.
  4. I tried it in the current latest unstable version (1.22.0-rc4), I lost count of the attempts but here are some of the things I tried. Creative mode, man-made body of water 2 blocks deep, oak sail boat, launched correctly. Creative mode, man-made body of water 1 block deep, oak sail boat, launched correctly. Creative mode, man-made 3x3 pit of water, oak sail boat, launched correctly. Creative mode, naturally generated body of water, old game world (generated in 1.20), oak sail boat, launched correctly. Same as above but launched the sail boat in survival mode rather than creative. (Switched game modes using /gm2 & /gm 1) Creative mode, Redwood sail boat, into flowing water blocks, as in I only partially filled the pit I launched the boat into, sailboat still launched correctly. Only thing of note is that there's a slight visual hitch whenever the boat launches, it seems to "teleport" back to the center point of the rollers for a split second but aside from this everything seems to work fine (seems to be purely visual) Perhaps the bug is still possible under certain circumstances? However I couldn't replicate the bug from 1.21.5, and I tried everything I could think of. EDIT: I suppose the only thing I didn't try was to make a sailboat completely from scratch in survival mode.
  5. I like it, would also be very useful for building if you could use tools/place blocks while it's in use.
  6. I had no idea this was possible.
  7. Shoom

    More Chores?

    Your concern is understandable, honestly though from my experience with 1.22 so far these changes don't really change the game all that much. Machinery catching fire sounds way worse than it actually is, you need to downshift several times in order to get RPM high enough for things to start smoking, you'd have to go out of your way to achieve this, it's not something that will happen by accident. Rendering fat is a quick process just takes a few pieces of firewood and a cooking pot, which you have to make anyway. The berry bush overhaul is the largest and most controversial change of this update but the only real difference here is that you can't gather a few stacks of bushes during your first week and coast through the first summer/autumn on nothing but berries.
  8. Yeah my bad, I just assumed they would deliberately target glass blocks as they currently don't try to fire at you through windows from my knowledge.
  9. How would the bowtorns tell your main house apart from say, your greenhouse though? Having to rebuild that every morning would be quite painful.
  10. You can actually put anything inside the output slot of a quern, jam a rock in there or something and anything that goes into the quern will pop out the sides when ground. That way no material stays in the quern.
  11. Making parchment using linen pulp and sieve seems to be buggy right now, at least in single player. First time you try it, it seems to work as intended but subsequent tries the recipe changes from requiring 4 linen pulp to 0 linen pulp, which results in the sieve producing infinite amount of parchment until it breaks. Anyone else experiencing this?
  12. I think glue is a tad expensive, 6 charcoal and 6 resin for one guaranteed piece of furniture is a bit steep in my opinion, at least from a mostly solo player's perspective. Some alternative ways of making glue would be very welcomed, I know you can make glue in real life by boiling animal bones for example.
  13. The Loathsome Sound He places the last ingot of steel on the forge, he's in dire need of a new pickaxe, his trusty old 1.21.6 pickaxe is near it's breaking point. "Hey, this is the perfect time to test out the new tempering/quenching mechanics" - he said. He quenches the pickaxe head once, not realizing he has to put fireclay on it for durability gain. "I'll just put some fireclay on and reheat it, I mean, only 10% chance of shattering? PFFFT haha nobody hits that, nobody is that unlucky, I'm not a gambler though so I'll quench it just once for that extra durability and-" *shatter sound* Odds defy the heart. Bright steel turns to dark glass. Silence fills the room.
  14. Now that you mention it, yes, I've accidentally thrown a few fireclay bricks lately. Edit: In general I feel like there's something up with the game's internal tick rate (or something akin to that) as of right now, jitter in the crafting menu, slight jitter when running on stone paths, object interactions not quite registering, maybe it's all related?
  15. I like the concept of having a base you can sail straight through, stock up and unload all along the way, no need to run up and down a harbor, I spend so much time doing that lol.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.