PurpleHairDemon Posted March 19 Report Posted March 19 Hi there! I'm extremely new to this game and I'm having a great time so far! I've made it to about the middle or so of the copper age and want to go exploring. Wherever I go the world just looks the same. Same trees same grassy plains and forests etc, yet when I look online and through the creative menu it shows so many cool things like tree types and items that don't look like they'd appear at the places I've seen (like bamboo). Am I exploring wrong or have I just not gone out far enough? I feel like I've travelled a couple of thousand blocks in a variety of directions eating berries and mushrooms and came back with nothing new
Solution LadyWYT Posted March 19 Solution Report Posted March 19 Welcome to the forums and the game! 6 minutes ago, PurpleHairDemon said: Same trees same grassy plains and forests etc, yet when I look online and through the creative menu it shows so many cool things like tree types and items that don't look like they'd appear at the places I've seen (like bamboo). Am I exploring wrong or have I just not gone out far enough? I feel like I've travelled a couple of thousand blocks in a variety of directions eating berries and mushrooms and came back with nothing new You're not really doing anything wrong, but I will note that terrain and biomes in Vintage Story work in a more realistic fashion. That is, biomes are determined by the latitude and local rainfall. The default start is the temperate zone, so going north will take you to taiga and polar regions, while heading south will take you to the warmer tropical regions around the equator. Areas without much rain will be deserts and gravel plains, while areas with more rainfall are more likely to have forests and lush plains. By default the polar-equator distance is 100k blocks, meaning you'll need to travel around 10-20k blocks or so before you really start to see much of a change in the climate. I will note though that you can always change certain settings at world gen to get different experiences. The option to change the starting climate can be found under the "Player spawn and death" settings tab. Under the "World generation" tab, you can change the polar-equator to be bigger or smaller, as well as change the global temperature and rainfall to get hotter/colder or drier/wetter worlds. Changing the "Climate distribution" option to "Patchwork" instead of "Realistic" will result in a more Minecraft-style world, where cold and hot biome types spawn in random patterns and no longer follow latitude rules. 1
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