DarkGold Posted April 5 Author Report Posted April 5 Great suggestions! Dropping/raising the anchor to add/remove a boat marker would definitely be something I use. I agree; an update to the current ruins marker would be appreciated. I use it, but I initially used the cracked vessel marker for ruins before I noticed that's what the pillars icon was for. Cool to hear the trader icon might be getting an update in line with the changes.
DarkGold Posted April 7 Author Report Posted April 7 (edited) I only recently started doing some more decorative (rather than primarily practical) building around my base. I built a gallery to house some of the clutter I'd collected on my journey so far, display my seashell and gem collections, hang paintings and display armor stands. I'm very excited for the cabinets coming in version 1.22 that will increase my options here. Now that I had a nice little gallery, I decided it was a good time to make a bug net. I had seen the butterflies on my island and looked forward to collecting them when I had somewhere nice to display them. Now that I am collecting butterflies, I notice that I can't tell which butterfly I am looking at via tooltip before I catch it, I must skillfully visually ID it if I want to know. I kind of like the challenge of visual ID, but with some butterflies looking quite similar (male vs female), it would be nice to tell which butterfly I am looking at via text before catching it. I can't help but feel bad for video game creatures when their death is in vain; if I already have one type of butterfly in my collection, I don't need a second of the same type, so catching a second only to discard it is a shame. This again brings me to desire a spyglass type item that will allow me to ID creatures from a distance. I had previously said that I would like to avoid walking up to a predator to confirm if it is indeed a predator, and be able to better ID deer variants from a distance. I would also like this tool to be able to tell me what butterfly I am looking at without having to net it. Edited April 7 by DarkGold Correcting typos 1
DarkGold Posted April 7 Author Report Posted April 7 While it's clear to me that Vintage Story is a game that is currently easier to play if you hunt animals (leather is currently important, who knows if there will be alternative fabric/material options in the future), and I personally enjoy skillful archery hunting challenges in games, I do also see a common thread of alternative options being added to the game (resin and oil instead of fat in recipes, soybeans). I think adding a spyglass type item that could ID animals would not only be mechanically useful to players engaging in a standard way, but also interesting if people want to do no hunt type runs, but enjoy the joys of collection through photography rather than taxidermy. Just a thought. No need to add a photography system to the game, just one of those things some players might enjoy in their own way.
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