Broccoli Clock Posted April 5 Report Posted April 5 (edited) If you have multiple arrows types in your inventory the type you fire is based on which comes first. While this works fine, I do think that it would be nice to be able to do that without entering the inventory. Now I'd appreciate that, due to immersion or game balancing, a quick swap isn't planned. On a side note, every arrow looks the same in the bow. Whether it's iron or bone, the texture is the same (it's different in the inventory and you can tell the difference when they are stuck in the ground) when it's in the bow. It would be nice to either display the type as some sort of icon or text, or ideally a different texture for each bow/arrow combo when drawn. This is all very low level, certainly not something worth a lot of effort put into it, after all it does work fine if you drop to your inventory. I'm mentioning it here in the questions forum rather than the suggestion one as I am unsure if discussion about this has already happened. Edited April 5 by Broccoli Clock 2
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