Monahven Posted April 12 Report Posted April 12 Mod Title: Feed the Gods (?) Mod Version: current Commission: No It is frequently mentioned by players that food quickly becomes an abundant resource. So to provide another use for all that excess food, as well as to add some roleplay elements, I propose a mod which lets you set up an altar, dedicate it to a god, and then offer food upon it to receive an item reward once a day. Later once they are implemented, positive status effects would be a possible reward as well. It could be as simple as setting up an altar block (or special altar block/altar block in crafting grid to turn into modded altar block) with a golden treasure chest in front of it (so you’d need to do at least some exploring/trading for the initial setup), right click on the altar to choose a god from a list to dedicate it to, which then turns the altar+chest into a multi-block-structure. If you then put down a food item on the altar block it disappears and spawns a random item from a list in the treasure chest. It could also be more in depth in that different gods have different food preferences and different reward pools. Let’s say Dave only likes cooked bushmeat and charred bread and gives items like metal scraps or a single gear in return (and maybe he will strike you with lightning if you offer something offensive like a pretty flower...), but the Great Bear Spirit loves honey, fruits, jams, and fruit pies and gives you, say, forageables like mushrooms, reeds, clay, etc., while the sly Fox god enjoys fruits, grains, termites, eggs, and especially trapped chickens, and gives you forageables, scrap, and maybe very rarely a jonas part or a temporal gear. If you offer a jug full of distilled alcohol to the elusive Lava Nymph, she might bless you with a quartz crystal or a chunk of crystalized ore for your collection. You get the idea. There are many possibilities! Obviously, the rewards table and rarities could make the mod more or less op so it needs some balance, but I think it would be fun just for the role-playing aspect and creative inspiration to build temples alone.
ChaosPrincessin Posted April 28 Report Posted April 28 Hi, i was thinking about something similar. But instead of receiving items, i thought it would be fun to change the weather or trigger a temporal storm. Perhaps I’ll incorporate that into my mod. It would be even better if the choice of what a higher power likes and dislikes were made at random. If you're curious, why not pop by: Age of Confession - discord Chat (official Vintage Story Server)
Monahven Posted April 29 Author Report Posted April 29 Thanks for the reply! I had a look at your mod and it looks cool but it doesn’t really fit my playstyle, since I play singleplayer on more cozy settings and focus on building. Besides finding another use for all the excess food, my fantasy for my mod suggestion was building various shrines around the world, like a big temple in my town, some hidden shrines in the woods, a stonehenge on the plains, a lone altar on a mountain top, that I can travel to and that have an actual function to them rather than just looking nice. That’s why I thought of exchanging items first and foremost. With AoC’s focus on one community and the decay system this wouldn’t really work. If you added a food sacrificing mechanic I might still install it for a bit of extra RP, but the effects that are available now don’t really do much for me except maybe changing the weather if you add that.
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