ChaosPrincessin
Vintarian-
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Everything posted by ChaosPrincessin
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Request/Idea: Too much food? Sacrifice it to Dave!
ChaosPrincessin replied to Monahven's topic in Mod Requests/Ideas
Hi, i was thinking about something similar. But instead of receiving items, i thought it would be fun to change the weather or trigger a temporal storm. Perhaps I’ll incorporate that into my mod. It would be even better if the choice of what a higher power likes and dislikes were made at random. If you're curious, why not pop by: Age of Confession - discord Chat (official Vintage Story Server) -
I released a first proof of concept version: https://mods.vintagestory.at/ageofconfession
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Right now, I'm also wondering if it would be interesting if certain offerings could influence the weather. Or if they could lead to a better harvest. Of course, the probability would have to be minimal... This would once again benefit players who live within the community.
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Well, thank you all for your thoughts. I’ll design the mod so that only the mechanics are inspired by religion. I also realize that I’m having a hard time explaining my idea clearly, which can easily lead to misunderstandings (I'm not just referring to this forum). That’s why I’ll think about how to create instructions for the game and on the mod database that won’t immediately stir up controversy. On a different note, I’ve been thinking about what kinds of rewards can make for an engaging gaming experience without rendering existing elements obsolete. Assuming the community center block had four levels, the reward for players who pray or meditate could be scaled as follows: "Holy" Damage: When a player prays/ meditates within the area of effect of the community center block, corrupted creatures in that area take periodic damage. The more players who participate, the greater the effect (with a cap, of course). In my opinion, that’s already a pretty good reward, but not so powerful that it makes vanilla elements unnecessary. Do you think it’s too powerful? Or should I choose completely different rewards instead... EDIT: I should add that a player who is praying or meditating is locked into an animation. This state is interrupted as soon as the player moves or clicks.
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wip World Curvature mod, WIP
ChaosPrincessin replied to QwestnblyStewds's topic in Mod Development Questions/Troubleshooting
Wow this looks awesome. I'm definitely interested -
I agree with the pizza lady on one point: the game mechanics must not put individual players at a disadvantage. The reward should be the same for all players, regardless of which community they actually belong to. Rather, it should encourage teamwork, because the more players participate, the faster the reward increases. The PvP concept, on the other hand, is a fundamental policy of a server that wouldn’t be created solely by my mod. You could add a setting that allows players to limit PvP, but I don’t think that would deter players who discriminate against others based on religion, gender, or political views. My opinion: The best way to deal with such people is not through fear or avoidance, but through determination. I wonder if I'm responsible for this because I created the opportunity?
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Oh, actually, I’m going to remove all the religious items/ blocks from Age of Confession. The altar is, after all, just a simple block that already exists in Vintage Story. I trust that players will realize they’re in a game. Public discussion forums, on the other hand, are a different matter. As far as I'm concerned, the player can place a stick on the altar and call it their belief.
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[ Introduction ] Hi, I’ve been thinking about this idea for a long time, and now I’d like to hear your opinion on it. I know it’s a controversial topic, especially in video games, but hear me out. Religion, as a worldview, has been part of a society’s identity throughout human history. This worldview drives people to do both the best and the worst—both historically and in the present. Here, I want to draw a clear line. My mod is meant to focus on the essence of religion, NOT on specific religions. [ Vintage Story ] Vintage Story is a game. Everyone can interpret it however they like. My interpretation is that the player must not only survive, but also explore their origins. I believe the origins are intentionally obscure, leaving it up to the player to interpret the connections. [ The Idea ] My idea is to incorporate this interpretation as a role-playing element into the game. There should be a game mechanic that draws inspiration from religion to convey a sense of community. Players who want to be part of a community can help maintain it and are rewarded for doing so. The community's adversaries are temporal instability and players with hostile intentions. The central focus of this community is a single block that players must maintain and defend. In return, this block provides a reward for the players. [ Game Mechanics ] Players with the appropriate permission and/or class can found a religion. /confession create belief <xyz> A player can then place an Altar Block and assign it to a religion. /confession bindCommunity <belief> The block is now considered a community center. Players can pray near it, which charges the block in regular bursts. The higher a "community charge level", the greater the reward. The reward consists of four parts: Temporal stability is restored. The player gains a small amount of health points Corrupted creatures take periodic damage if they get too close to the Center of community (The altar) while players are on devotion. While the player on devotion, the hunger rate is reduced by half Praying increases the charge level. At the same time, the block loses a small amount of charge every day. Praying regularly leads to high activity = a generous reward. However, if you don't pray for a long time, the charge drops to 0 and the community is deleted. [ Rules ] If the altar block is destroyed, the community will be deleted If a community is not maintained for a long time, it will be deleted Religions that do not have a community for 365 ingame days will be deleted Within the radius of effect, any player can pray and receive the same reward A new community cannot be created within the scope of an existing active community Admins can delete religions and communities immediately to prevent abuse Communities that belong to a religion with many other communities lose less charge than communities that are part of a small religion A player can create only one belief and one community [ Examples of Gameplay ] Players can settle in unstable regions. The altar serves as a source of temporal stability Players can establish settlements and benefit together from a central location Conflicting interpretations, lack of space, or a lack of acceptance can pose a threat to the community. Players must protect it from other players To keep their community alive, players need to actively engage with it on a regular basis Players can decorate their altar according to their beliefs. The place could help visitors understand their interpretation Communities of the same religion support one another, no matter how far apart they are Players who don't want to fight during a temporal storm can now still take action against the corrupted creatures so... what do you think?
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