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Posted (edited)

The game won't generate a world when i have mods activated. when they're disabled the worlds generate just fine. but when enabled and i try making a world it just stops after those first two messages you see, the ones that are like, "it senses" and "it begins." it doesn't freeze or crash, nor am i given any error logs, it just stops there and doesn't go further. i have tried finding which mod is problematic, but i can't. My longest attempt was leaving it to work for over half an hour, and it still stayed just like this.

Screenshot 2026-04-17 233216.png

Edited by VoidNeko
more context and spelling errors
Posted (edited)

Welcome to the forums and the game!

On 4/17/2026 at 10:33 PM, VoidNeko said:

The game won't generate a world when i have mods activated. when they're disabled the worlds generate just fine. but when enabled and i try making a world it just stops after those first two messages you see, the ones that are like, "it senses" and "it begins." it doesn't freeze or crash, nor am i given any error logs, it just stops there and doesn't go further.

What's likely happening is that either a mod is causing issues with the game, or you're running more mods than what your current PC hardware can handle. However, it's also worth noting that big modlists in general take a while to load.

If you're trying to use a lot of mods, you might try a smaller modlist to see if that helps. Alternatively, you could try hosting the game on a different machine so that the PC you play on doesn't have to work as hard. Either way, do keep in mind that mods that add lots of new items, blocks, or entities tend to be more demanding on performance than mods that are relatively simple.

Ultimately, the easiest way to troubleshoot issues with mods is to disable them all and verify that the vanilla game is working first, and then re-enable each mod one at a time, testing as you do so. It's a tedious process, but it'll make the problem mod quite obvious. Of course, do make sure to do your testing on a throwaway world, and otherwise make backups of the worlds you care about before testing things on them. 

Edit: also make sure that the mods you're using are up-to-date for your game version, or otherwise known to work correctly in the case of older mods.

Edited by LadyWYT
Posted
19 minutes ago, LadyWYT said:

Welcome to the forums and the game!

What's likely happening is that either a mod is causing issues with the game, or you're running more mods than what your current PC hardware can handle. However, it's also worth noting that big modlists in general take a while to load.

If you're trying to use a lot of mods, you might try a smaller modlist to see if that helps. Alternatively, you could try hosting the game on a different machine so that the PC you play on doesn't have to work as hard. Either way, do keep in mind that mods that add lots of new items, blocks, or entities tend to be more demanding on performance than mods that are relatively simple.

Ultimately, the easiest way to troubleshoot issues with mods is to disable them all and verify that the vanilla game is working first, and then re-enable each mod one at a time, testing as you do so. It's a tedious process, but it'll make the problem mod quite obvious. Of course, do make sure to do your testing on a throwaway world, and otherwise make backups of the worlds you care about before testing things on them. 

Edit: also make sure that the mods you're using are up-to-date for your game version, or otherwise known to work correctly in the case of older mods.

Thank you for the knowledge, i have since downgraded to the stable release and only have two mods now. i learned that it was one of the library mods that were the issue 

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