Jump to content

Recommended Posts

Posted

I'm fairly new to this game (and loving every second of it) so please bear with me here. 

If I want to see the new fish do I need to start clean on a new file since or will they eventually spawn in the lakes around my home? I'm guessing too that they might have a chance to appear in my unexplored areas on my map as well? The wiki doesn't explain much right now which is fine, but boy do I want to play Vintage Story Bass Fishing right now. 

 

 

Posted

Welcome to the forums!

If I'm not mistaken, once you update the game, the fish should spawn. I don't think they are entirely tied to new terrain generation, but I'm not completely sure.

The wiki doesn't explain much because it describes things as if you were already playing this version of the game. If you want to wait for someone with deeper knowledge of how the game works to answer you, that may be better. 😅

Either way, there is the possibility to export your buildings as objects, then update the version, and import your base again so you don't lose it (if you want the new terrain generation to apply after updating).

I didn't check if this was answered in another post before, but maybe you should search for it just in case.

Posted
On 4/24/2026 at 9:30 AM, Grasslamb said:

If I want to see the new fish do I need to start clean on a new file since or will they eventually spawn in the lakes around my home? I'm guessing too that they might have a chance to appear in my unexplored areas on my map as well?

Having looked through the code for the fish recently, I do think it should work with no issues when updating to newer versions. If it doesn't, that would be a bug.

Keep in mind that while the fishing pole allows to obtain fish from even where no fish are actually visible (most of the time), seeing the fish spawn in bodies of water as entities seems to be a luxury in 1.22.

Posted

there's certainly something going on with fishing on older world files. we've had three separate people try both in old and new chunk generated lakes to catch fish with not even a bite.

friend of mine said he's not getting anything on his solo world, either.

Posted
17 minutes ago, aeirdnom said:

there's certainly something going on with fishing on older world files. we've had three separate people try both in old and new chunk generated lakes to catch fish with not even a bite.

friend of mine said he's not getting anything on his solo world, either.

Yeah, I've just tested it and it turns out upgraded regions don't have animal maps.

One way that I know you can fix this is by using /wgen regen 0 while standing 32+ blocks away from anything that you don't want deleted, which will regenerate the chunk you're in, as well as the map region. Remember to backup the world if you want to be safe. Unfortunately, you will have to do it in each region (512x512 area) separately when you want to fish there.

There is a related bug report on GitHub, where I've chimed in already.

  • Like 3
Posted
7 minutes ago, cjc813 said:

@MKMoose does this mean, to your knowledge, that i can dig a pond and be able to fish out of it?

playing on TOPS, so worldgen has been 1.22 from the start

As of now that is correct. You have to keep two main factors in mind:

  • different areas have different fish, and different fish have different climate requirements, so if you're unlucky, an area might have no fish at all, which can't be tested without commands until you actually try fishing - your chances are high that it will work, but if it doesn't, then you can just try again in a different spot (at minimum ~100 blocks apart, ideally more like ~300+ to have higher chances for meaningful change in fish distribution),
  • the body of water should ideally be at least 1200 blocks in volume to ensure that the fish bite faster and that there's more adult fish.

Note: I didn't end up finding when checking it earlier whether the altitude matters for fishing, so I can't say anything on that component specifically.

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.