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I thought of a neat way they could add more variety and depth to ruin generation in the world. It would make exploration even more interesting and could help some of the repetition that can be found with the current ruins. 

The basic idea is that several other types of ruins are made for different cultures mentioned within the game. These culture zones that you find ruins in could function in a similar way during generation as geologic provinces do, so that you can have large areas that have a unified look to them within ruins. The culture zones could also be based off of climate so that you are able to find ruins that feel appropriate for the region you are currently in. Cultures could have different architectural styles and build monuments dedicated to different religions and such. This could also be an opportunity to add some variation in the ages of ruins, for example a few rare destroyed settlements that have aged wood that are newer in appearance, but don't have extra resources that could throw balance.  

This is nothing super groundbreaking or anything, and isn't like a major thing that needs to be done, but it would be neat and help expand the world and lore a bit more. 

If this is already implemented in and I just didn't notice, sorry.

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