Rainbow Fresh Posted May 6 Report Posted May 6 So recently I gave it a first try to update my world with all its (remaining) mods, many of which needed "temporary fork" alternatives, to 1.22. As a long story short, trying to fix ID shifts (cause the fork chose a different mod ID than the original, or maybe something just broke, idk) I logged the list of all item IDs trying to spawn in an item/block? to replace the old questionmark block version. Aside from not finding any hint of this thing's existence I have realized, that all item IDs are doubled now; the ones under the OG mod's prefix, aswell as the ones under the forked mod's prefix. Alongside the IDs of items from other mods that needed to be removed entirely. I get that this is done in order to have support for placeholder items so that things can go right back to normal should the item for the ID be added back, or atleast that a player can cleanup the placeholder items instead of the world exploding. However, I would like to clean this list up; remove all the now unused item/block codes from mods that got removed, especially between the mod-fork-duplicated. Is there a way to do that and how badly can that mess things up?
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