badsigreception Posted May 7 Report Posted May 7 You can say I'm stupid.. because I AM, but I have made man's worst decision making even satan himself refused to acknowledge my room temperature IQ and dimwit mind, which are updating mods mid-game, not even backups could help me. Is there anyway to bring back my missing entities (specifically one from draconis and the wolf taming mod because I spent too much time with them uughh) through commands or through messing around in the mod files, because I swear I remembered reading a forum about reloading missing entities but I don't remember how and where. If all else fails, then I guess going to creative mode is my last resort. And yes, you are free and have the privilege to say I'm a fool, dumb, stupid, an IDIOT and curious individual who doesn't know anything!
Rainbow Fresh Posted May 7 Report Posted May 7 (edited) Lemme get this straight - you had a mod (like draconis), then removed the mod and played which removed the entities from the mod, now reinstalled the mod and want the animals back? For as long as there is no more indepth entity data nuances going on, the base step will likely be to just go into creative (/gm c) where you'll likely find a tab for stuff from that mod which will likely have all the entities of that mod in their gendered and tamed/untamed/semi-tamed variants as "item" which you just pick up and plop back into the world. Then go back to survival mode (/gm s). If the entities can be named, iirc that is something you can do anytime by pressing U or N or something on them? If there is deeper rooted stats schenanigans going on, you will need to use fancy schmancy /entity ... magic - but as to for what exactly to look for and try and edit, I neither know about the draconis nor the tameable wolf mod to help you myself. Edited May 7 by Rainbow Fresh 1
badsigreception Posted May 12 Author Report Posted May 12 On 5/7/2026 at 4:16 PM, Rainbow Fresh said: Lemme get this straight - you had a mod (like draconis), then removed the mod and played which removed the entities from the mod, now reinstalled the mod and want the animals back? I wouldn't say I removed the mod and played it the first time and reinstalled the mod then play it again the second time, I'm trying to be clear here, what I was trying to convey is that I quit to the main menu, installed a new version of the mod as stated before, removed the outdated ones, and then play it all in one go. Which corrupts what I assume is the old mod data or cache that was still in the files. I'd like to avoid this in the future somehow, is there like a certain pattern I should do before going around installing new versions of mods especially ones that adds entities/animals? (on top of backing up of course)
Rainbow Fresh Posted May 12 Report Posted May 12 5 hours ago, badsigreception said: I wouldn't say I removed the mod and played it the first time and reinstalled the mod then play it again the second time, I'm trying to be clear here, what I was trying to convey is that I quit to the main menu, installed a new version of the mod as stated before, removed the outdated ones, and then play it all in one go. Which corrupts what I assume is the old mod data or cache that was still in the files. I'd like to avoid this in the future somehow, is there like a certain pattern I should do before going around installing new versions of mods especially ones that adds entities/animals? (on top of backing up of course) Only possible thing is reading the mod description/changelog to see if they say anything about the new version being incompatible with the previous one.
Moa Posted May 13 Report Posted May 13 (edited) If you have backups, did you already check other folders besides just %Appdata%/VintagestoryData/mods? It might be in another VintagestoryData folder, or there could even be something in the vanilla install location folders. In your vanilla install location, there should be a playerdata.json file. Do you have a backup copy of that? If so, you could try restoring it (after backing up the current file). I'd check Vintage Story/assets/patches (in your backup) for .json files too. Or Vintage Story/assets/entities, or Vintage Story/assets/modnamehere. I'd suggest looking at the modDB page (and/or asking the mod author) for where it saves entity data, or compatibility notes about the update. There might be a known migration thing to do described there, if you're lucky. If the mod introduced a lot of changes with the update, maybe you just need to downgrade the mod, maybe in combination with restoring backup data. Kinda depends on what the modDB says about it though. /disclaimer I am not an expert actually Edit: if you're on windows and didn't backup all the folders/files you need, check whether Windows File History might be on. Edited May 13 by Moa windows file history note
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