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Was wanting to make a bug report about tong durability inconsistencies and found this thread already existed: https://github.com/anegostudios/VintageStory-Issues/issues/8232.

Rather than having to round up all the edge cases where checks should be run, I propose an alternative solution which I believe would be more intuitive: rather than deducting durability on item pickup, deduct it continuously over time for each hot item held.

I don't believe this would screw with game balance at all. Even a set of copper tongs already lasts practically forever under the current system, and a set of steel tongs that has been quenched twice has something like 7k durability, which you would have to actively try to break. So I think it would be fair to consume them somewhat faster.

The main gameplay effects this would have are encouraging players with wooden tongs to be efficient with pouring out their crucibles (which btw don't deduct durability at all right now), and hopefully convincing players not to leave 500+ degree metal objects in their bags because they are too lazy to quench them...

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