Apothecary Posted May 24 Report Posted May 24 Coming back to 1.22 after not playing for a while. I have started 3 survival games and in all of them shivers spawn within the first 3-5 minutes of play and kill me. Do I have some sort of setting or is the new thing to dodge shivers constantly while trying to get cattails? I felt like before you had a couple days grace before stuff started spawning with the default survival setting.
Apothecary Posted May 24 Author Report Posted May 24 16 minutes ago, coolAlias said: It's the "Grace Timer" in the first settings tab: Ok thank you. I was looking for this but focused on the survival tab I think. I was shocked to see monsters simply spawn on the surface in the open though. I don’t remember that happening.
LadyWYT Posted May 24 Report Posted May 24 1 hour ago, Apothecary said: I was shocked to see monsters simply spawn on the surface in the open though. I don’t remember that happening. It was confirmed intentional behavior in 1.20 or 1.21--I don't recall which. It does happen at a much lower rate than underground or at night though. I think the general idea is to keep the player on their toes a bit during days of high rift activity, rather than the player happily ignoring rifts entirely and going about their business. 1
Moa Posted May 29 Report Posted May 29 On 5/24/2026 at 3:37 AM, LadyWYT said: It was confirmed intentional behavior in 1.20 or 1.21--I don't recall which. It does happen at a much lower rate than underground or at night though. I think the general idea is to keep the player on their toes a bit during days of high rift activity, rather than the player happily ignoring rifts entirely and going about their business. And this is part of why I turned rifts off entirely I felt constantly aggravated by them, rather than entertained. I ended up installing a mod that prevents monsters from spawning within a certain distance of me, or when I'm in a room with a light, because they were spawning in my base and/or literallly directly in front of me constantly. In retrospect, I guess I was in a low stability area, or it may have become so (?) after I dug pretty deep under my base and then blocked the stairs down off without fully filling them back up. But anyway, getting constantly harassed by them like that was just annoying and ruined the scariness of the monsters. Nothing breaks immersion for me like seeing a monster just randomly spawn two feet in front of me again. I'm having a way better time with monsters being something that only sometimes appear from out of absolutely nowhere and jumpscare me, or that accumulate down in a cave where I can go engage when I want to. I just prefer horror monsters, which you only rarely actually see, to action movie monsters that need to be mowed down constantly and lose their mystique. To each their own though, of course! But I'm very grateful for game options and mods.
Moa Posted May 29 Report Posted May 29 I really wish there was an option to have rifts, but make them MUCH rarer (relative to each rift activity level). Maybe there's a mod for that though. Also I wish there was an option to have them be silent but still visible. I actually like the idea of the rifts a heck of a lot. It was just too much for me in the particular way it was done, and that darn drumming was annoying in the way that an overly-melodic ringtone/alarm can become just the worst after you have to listen to it over and over and over and- 1
LadyWYT Posted May 29 Report Posted May 29 2 hours ago, Moa said: Also I wish there was an option to have them be silent but still visible. That's probably as simple as deleting the sound files, or otherwise replacing that sound file with something that has no sound. A mod for that does exist, but it's out-of-date, so it may not work anymore. https://mods.vintagestory.at/show/mod/15638 2 hours ago, Moa said: I really wish there was an option to have rifts, but make them MUCH rarer (relative to each rift activity level). Maybe there's a mod for that though. I'm not sure there is one. The closest I can recall seeing was a mod that made rift activity increase the closer a temporal storm was, with the monsters only being able to spawn from those rifts during a storm, and rift activity calm down significantly for a few days after a storm. However, I can't seem to find it now, so I'm not sure if I'm just searching the wrong terms, overlooking it, or whether it's been deleted from the database.
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