Heegrim Posted May 29 Report Posted May 29 There should be edible shellfish colonies on rocky shorelines similar to the coral reefs. Oysters would be a great early-game source of food and seashells for lime. Live shellfish would slowly reproduce onto nearby underwater rocks until a max nearby population is reached and become depleted if the player harvests too many, just like fish. Maybe they could even be farmable (renewable lime!). Clam digging should also be a mechanic like worm grunting but with a shovel on sand near seawater. There should be more flat and shallow shorelines too, the terrain generator seems to love creating coastlines that drop straight into an abyss. Hopefully that comes with the river update (i.e. river deltas). Also, I want to see colourful living seastars underwater so I can name one Patrick. unrelated: seaweed should be able to be cooked in soups as an optional ingredient. Water + seaweed + pickled soybean = miso soup! 5 2
DeanF Posted May 31 Report Posted May 31 (edited) I like it. The clamming might be easier to implement. Put "shows" like breathing holes and squirts in sand that has clams. But oyster shoals in shallow saltwater would be pretty nice, too- those could work sort of like berry bushes. An while we are at it, where are the crawfish and crabs? Edited May 31 by DeanF
Heegrim Posted Thursday at 07:10 PM Author Report Posted Thursday at 07:10 PM On 5/31/2026 at 7:18 AM, DeanF said: I like it. The clamming might be easier to implement. Put "shows" like breathing holes and squirts in sand that has clams. But oyster shoals in shallow saltwater would be pretty nice, too- those could work sort of like berry bushes. An while we are at it, where are the crawfish and crabs? Don’t forget lobstah!
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