Jump to content

Recommended Posts

Posted (edited)

  So, to begin, this might be way too big an ask,  and I expect that if this was added it wouldn't be added for a long long time, but a reworking of water in the game could deepen farming and the game in general significantly.

As it is farming is mostly a hands off process,  set up your plots, irrigate, fence it in, bobs you're uncle.  Obviously there's some stuff that has to be done, like finding or making good soil, but once that's done its a very passive process.  

What I'm suggesting is a rework for both world generation and systems, limited water, evaporation, flooding, the whole shebang.  

I've been thinking about how fun it would be to have to work for your water, building reservoirs, wells, rice patties, just deepening everything around water.  Maybe this could come with thirst?  I know that one is suggested a lot, and I'm not sure how fun a mechanic it actually would be, but just throwing out ideas while I've got you here.

Obviously I'm not expecting erosion and recharge and perfect fluid simulation, but I think it would be so cool to have more functionality around water!  Give it some love!  We're like 60% it.

Other things I think would be fun is progressive slowing as you enter deeper water, varying depths of water to facilitate flooding and maybe river crossings Oregon Trail style, more realistic water flow which ties into both of those again, aquifers, clay and metal pipes, corrosion...?? (just thought of that one and I think it would rule) 

Any other ideas this sparked post below, I hope others can get down with the idea too.

Edited by thecoda
Mooooreee
Posted

First off, welcome to the forums!

Concepts around more meaningful, more global and less "source block goes flow 7 blocks" and "bucket pick up water and place new source block" water simulation come up every now and then, and I do agree that it would be a theoretically cool concept to have a way more indepth way to interact with water.

However, any meaningful change to the water system I can imagine, such as the one you suggested here, would generally require a completely reworked implementation of water which, as you, too, stated, would probably not come for a long, long time. Simple rivers with the current simplistic model are still in the making as the developers have not yet found a truly satisfying solution to generate them in the world.

Following through on that, I really wouldn't want to tie the general concept of hydration to that rework, if it takes forever to potentially become a thing. I'd much rather have simpler hydration mechanics now, as I still think the need to drink as a sorely missing mechanic in this "uncompromising wilderness survival" experience. Especially since it is heavily tied to the currently underdeveloped hot climate regions of the world. And could potentially be tied to a rework/rebalance of food aswells.

Posted
21 hours ago, thecoda said:

I've been thinking about how fun it would be to have to work for your water, building reservoirs, wells, rice patties, just deepening everything around water.  Maybe this could come with thirst?  I know that one is suggested a lot, and I'm not sure how fun a mechanic it actually would be, but just throwing out ideas while I've got you here.

Welcome welcome! And can I suggest https://mods.vintagestory.at/realisticwater . Make sure to disable the ability to place water sources first. Use it on a new world. 

17 hours ago, Rainbow Fresh said:

However, any meaningful change to the water system I can imagine, such as the one you suggested here, would generally require a completely reworked implementation of water which, as you, too, stated, would probably not come for a long, long time. Simple rivers with the current simplistic model are still in the making as the developers have not yet found a truly satisfying solution to generate them in the world.

I think one of the problems is that we want to keep water as is and just change the terrain it flows over. It turns out that making river terrain during world generation is actually a huge job, but this realistic water mod feels like it's halfway to rivers, from the opposite direction. The water acts more interestingly and more realistically, which means it's more forgiving of terrain generation quirks. It flows into and around stuff, like real water does, whereas the river mods I've seen generate over and through things, making weird bridges and tunnels, sometimes with hovering water. If the water in the realisticwater mod could erode soil slowly, and could fill pools up in the right contexts, we would have a very good smaller river system which adapts to the environment and to player intervention. 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.