Trex_Crazy Posted June 4 Report Posted June 4 So I had this crazy idea out of nowhere, what if there were a locust variant that exploded after it died? So it'd look different from a regular locust and it wouldn't immediately explode after dying, but it would have a short "charge up" before exploding. A small explosion, maybe like ≈4dmg, that wouldn't break blocks. Have them have a red light, instead of yellow, and maybe look a little bulkier. Have aslo have them move a little slower than regular locusts. And make these ones, specifically, immune to explosion damage to prevent a chain reaction that kills all the enemies you're fighting. (Also give them a specific locust nest that has a slightly longer delay in spawning) I have often found that when I'm fighting a large group of enemies it's best to reposition into a narrow hallway, which sometimes ends up being a dead end, which isn't punished by any current enemies (that I've met) so this would keep you on your feet and on the move. 2
Bruno Willis Posted June 4 Report Posted June 4 1 hour ago, Trex_Crazy said: So I had this crazy idea out of nowhere To keep on the crazy train, what if drifters could pick up and throw locusts (including, occasionally, these explosive locusts). That'd make me laugh. Or cry. 2
Trex_Crazy Posted June 4 Author Report Posted June 4 1 hour ago, Bruno Willis said: To keep on the crazy train, what if drifters could pick up and throw locusts (including, occasionally, these explosive locusts). That'd make me laugh. Or cry. That would be absolutely hilarious (and terrrifying depending on what type of locust it was) 1
cjameshuff Posted June 4 Report Posted June 4 I think I'd appreciate that, actually. Their piled up bodies can be quite a nuisance.
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