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Posted (edited)

For version 1.22.X

So I'm making the Archipelago client mod and had a few people say that their game almost crashed (or felt like it crashed) when receiving many items at once, so my question is can this be offloaded to a seperate thread so I don't lag out the main game client.

I have found the AddServerThread function but don't know how to correctly add a thread and how to run the code in said thread.

 

Edited by VoidSpawned
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