Feyd-Rautha Posted August 7 Report Posted August 7 Two things I wanted from this mod. I wanted a way to copy/paste/save/export my buildings and structures for use elsewhere in my game or take it to a new world. Include a script to convert various schematic formats into a file that can be parsed by the mod and used in VS. So Brickwright was born and I've been playing around with it for several weeks. It needs a lot of work and I'm almost hesitant in releasing it due to the amount of time it will take to get it working properly. You can mark each end of your building or structure to copy then export and save it to a file for later use. You can rotate objects and undo a placement (works less than half the time as-is). Below are all of the current schematics that my python scripts handle: ** Input formats | Tool | Input formats | | ldr2vs.py | `.ldr` / `.mpd` / `.dat` (LDraw), `.io` (BrickLink Studio — a zip; reads the embedded `model.ldr`), `.vox` (MagicaVoxel) | | mc2vs.py | `.schem` (Sponge/WorldEdit v1–3), `.litematic` (Litematica, all regions merged), `.schematic` (legacy MCEdit) | | plan2vs.py | a hand-authored `.plan.json` — ASCII floor grids + roof planes, for old plan-book houses that have no 3D file | Every converter writes a `.json` next to its input file unless you pass `-o`. Minecraft `.nbt` (structure block) files are not supported. Not sure if there's any interest in a mod like this but thought I share. Cheers!
Tj Pepler - Critcher Posted August 8 Report Posted August 8 It looks like a neat tool but I am curious the incentive to use it? I think you may be rebuilding existing in game tools? For external models export any of the compatible models with a real modeller and save it as .json to your worldedit folder, writing your own python converter to do something that the modeller will already do seems to me like asking for trouble, I could be totally wrong but I imagine a lot edge cases popping up in conversion all the time. OR for in game builds you want to reuse Use magic wand hit ~ tilde, and select your build - (precise selection tools are available) type /we export myhouse.json - saves your build to your worldedit directory Using magic wand hit ~ tilde, and Import provides a complete selectable list of all models in the worldedit directory and you can rotate, adjust height, undo etc. You can access the same worldedit directory from any game you make PS : I rewrote my own version of .tfedit in my custom modeller because I had no idea a tool like it was in game,lmao! There are a tonne of really awesome build tools in the game they have just been buried away in the corner and you have no way of knowing they exist, they are mysteries you have to discover!
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