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Tj Pepler - Critcher

Vintarian
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About Tj Pepler - Critcher

  • Birthday 11/22/1975

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  1. It was up for testing and bug fixing, there are a couple of issues I was able to fix up a bit and there are some new additions coming as well but it will be a completely new mod that runs much better than before. Should be posted by next weekend
  2. I fully support this. This is a multi faceted issue as well, because I don't want AI opponents to feel they have been tricked or cohearsed into using something they don't believe in. And so I think it does save everyone all kinds of heartache, imagine if there were no AI comments at all anymore because you can simply visually skip mods you're not interested in, in that case there is no reason for a post or comment at all and moderators could safely assume any such comment was intended to be inflammatory. I don't know about forcing anything on anyone, I really don't know what is right, but I think if people that felt very strongly were to politely request mod authors add an AI marker to their projects I bet most wouldn't mind complying. This is my version of voluntary disclosure, I don't think it needs to be anything more than this, if anyone feels differently though I would love to hear your suggestions.
  3. For anyone interested I am just finishing this mod, I am doing proper texturing so the icebox is made of the wood you use to build it so it matches your kitchen, I'll have a config in there as well so you can adjust the ice melt times. Will be posted by June 01 for sure
  4. I am curious how the traders business plans address attracting new clients. Most business decorate themselves and promote themselves, and they go to great lengths to make sure you can find them because they enjoy making money. Is it gears, they are large and clunky and maybe stain things? Are they simply trying to avoid collecting any more? Hiding your 'store' underground or in a tree, hidden behind what could easily be described as camoflauge materials is a poor strategy if you are interested in turning a profit I think? Imagine Wal-Worlds flyer, jeans half price, today only, come find us if you can! Just an observance, help me out and give me a good explanation I can hold in mind while playing LOL (A Large Bright flag at the top of a tall flagpole would be an interesting idea)
  5. It depends on the kind of mod you make also, if you change blue shirts to red there is no more effort on your part probably forever, code mods are a lot more depending on how much change you are making. Big massive changes like our beloved Combat Overhaul or something would be a massive amount of work, you would be dedicating real time and effort for sure (like a job), something stupid like my repair basket you might revist every few months or when the game updates. Mod for yourself first : This isn't a job this is something you do for fun and in most cases you are your own biggest fan The best part though is that when you put stuff out there, while you will meet some less friendly and demanding people, you will make lots of friends, people will PM you out of the blue just to say thank you and that kind of floats you spiritually for a few days... for me anyways. I personally spend an hour or 2 almost every day working on mods, some weeks I do 4-5 hours a day, but I do it because it's fun and exciting and I am enjoying it, Vintage Story is an incredible gaming experience and I love being a tiny part of that!
  6. First line in every prompt : Respond only with a direct answer to my query do not engage in any dialogue unless is specifically pertains to the current project. < The difference between an attempted human replacement bot and a very good calculator.
  7. The problem is there is no fixing the LLM, it is fed massive amounts of unfiltered garbage and as the AI is developing all of that data is intrinsically linked to all other data in a web, removing one thing will remove everything down the road from it. There are procedures like abliteration and such that attempt to strip the rules from an ai and gain total compliance, they make the model a non functional gibberish machine for the most part because even the rules are part of that webbing. The only solution is to use a pure clean curated data set as your initial input, you need to feed only truth and scientific knowledge, facts and measurements and anything that is likely to never change, historical data etc. if you remove the garbage from the input the output will be a calculator that is exceptionally good at being a calculator and has no interest in your wardrobe or favorite film because it's not a machine pretending to be a person anymore it's a machine being a good machine and leaving people to be people. /2cents
  8. Why oh why does this keep coming up? This post just like every other one like it before will be locked by the mods by tomorrow because it's gonna get heated and lead nowhere, not that your questions aren't valid it's just that level heads do not prevail in this arena. Personally, I have made no attempts to hide that I use AI tools in my workflow. I have a little robot I post right on the main image to identify I use AI. If you don't like AI, and you see the little robot, walk away, don't post, don't tell me your opinion, just walk away. - I plan and design my own mods without AI help - I scaffold my projects by hand - I write all the preliminary code as manually as you consider vscode with tabbing manual - I have build templates I made and I let the AI run the build cause it's stupid grunt work - I have the AI run tests for many hours overnight running and rerunning tests and outputting errors to a log I can audit manually - I then test and run across many games manually to make sure it runs with different mod loadouts - When I have a bug I can't identify instantly I always ask the AI for it's opinion, this can save sooooo many hours and HAS saved me so many hours. - Then deploy Anyone who doesn't like that can go play with other mods, no hard feelings. (But I have some cool mods and people seem to like them)
  9. Wow! That was amazing. What a wonderful job you all did, this is brilliant! Thank you so much for this production.
  10. This will create an islandy world usually might have to play a little and re run but around hereish I find I'm mostly always spawning on an island
  11. I don't think there is currently any way to do this, if I'm wrong please let me know! Otherwise THIS
  12. I have visited them and they are awesome, the one large camp is really impressive But of course, it's me, so I also loot the hell out of them and, they have awesome loot But they did a really nice job on the camps!
  13. Model maker doesn't work for me either so I had to come up with my own solution. But if you want to draw me a picture of the wands I will model them for you and send you the .json files, you don't need to credit me or anything, I'm working on my modelling so all these opportunities to improve my skills are appreciated
  14. So I hate that so much, and I know some people I have talked to hate it as well, same as in the dungeon not being able to place a torch because aliens or ghosts say so So for anyone interested all those restrictions are removed. That means that you are responsible for your own actions of course, there are places where poking through a single door bypasses entire swaths of content and of course the start of the game is different when you can take the traders pickaxe and start mining right away! I use it, I like it and it's available to anyone who wants it https://mods.vintagestory.at/show/mod/47416
  15. I have updated my mod maker to 1.22 I think all the new stuff from 1.22 is in there and I also had added the ability to adjust crops since last release. Did mean old Tyron make a new release and take all your mods away If you are used to having a ton of mods running that adjust stack sizes, light levels, storage capacity, creatures stats, crops, armor, weapons and other stuff, this tool can do all of it and output a single tiny mod. Keep using it or use it until your favorite mods are updated to 1.22 Very easy > Fill out forms > make all adjustments > click done > collect ready to use mod from downloads > drop in game mods folder > profit Have fun! https://www.critchersmods.ca
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