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On 9/1/2026 at 4:04 AM, MKMoose said:

Personally, I believe that the theoretically ideal way to go about it would be to make quenching skill-based, non-stacking and retryable. Any kind of quenching failure would just result in a weak or sometimes unusable tool, and simply heating it up again (or potentially a more elaborate process in certain cases) would allow to bring the tool back to the base state and reattempt quenching. I don't see material loss as necessary for any reason except perhaps as a consequence of gross mistakes, and maybe an opt-in risk of quenching in brine.

The reason why is that in real life the cracks develop on edges and you can't simply reheat the piece.    It can be reused, or the cracked pieces can be cut off to make a smaller tool or blade.   I don't have an issue with something being hard if it's based on reality.   My issue was that in reality, there is almost no loss in steel when a quenching fails.   But I also have  experience running games to entertain others since 1976.   The current system needs tuning to be more player friendly (and making it more realistic will do that).   The total loss of an entire ingot is a really bad experience for many players.

Oh, by the way folks, just let your first steel tools (when you are poor) cool down naturally.  Don't even quench them once.   They will cool down and never crack and you have a tools and weapons with default values.    This will prevent you from losing them and having to replace the materials to make another one.   Then on your  second batch of steel or your last couple pieces of steel from your first batch, you can experiment with faster, more durable tools and the loss will be less catastrophic.

Posted (edited)
On 9/1/2026 at 4:04 AM, MKMoose said:
On 9/1/2026 at 1:21 AM, Rainbow Fresh said:

Quenching just loses more than it gives, guaranteed, depending how lucky you are - the shittiest "stat" to balance around.

That seems like a very odd way to put it. The first two quenchings are for most purposes always beneficial on average. Maybe a bit less when considering the miscellaneous added costs.

They probably put it this way because it's an RNG and they had bad luck.   (and over a population of 1000 people trying this, 50 will fail the first time and 3 will fail twice on their first time).   So they've lost 3,000 or 6,000 uses of the tool before they even get their first tool.    In Theory, and on average, you gain 600 uses and lose 150 uses for a net gain.  

That doesn't sit so well with someone whose personal experience was they lost the entire steel ingot the first three times they tried to quench something.    Even worse is if they are a new user just naively quenching to cool the piece down (not even trying to improve it's stats) and they lose the entire ingot at random.   The handbook could stress that you can and should let your first set of tools cool down naturally to avoid this potential loss.   

I have read that one person lost their first FIVE items they tried to quench their FIRST steel item.   I imagine they were not thinking of the lucky person who has quenched 100 times and never lost an item yet.

----

I was also happy to hear you had put in a PR on the issue picking up items.   My buddy had that last night.  He was placing lanterns in a cave and when it came time to leave he could pick some lanterns up with his stack of lanterns while other lanterns he had to throw stuff on the ground to open up a slot so he could pick the lantern up (which then went into the stack of items).   Is a PR a request to schedule a fix or is it the actual fix to the code that may or may not go in the next release?

Edited by Mac Mcleod
added PR comment.
  • Like 2
Posted
On 8/29/2026 at 12:40 PM, SnapJelly said:

I'm not sure if this would help but you could hold the spacebar down to just keep jumping when you have to climb, else you might be able to reroute the jump button to one that is easier to press for you, like if you have a mouse with buttons on the side for example one of those might be easier for you to press

Thank you for your suggestions.

Holding the spacebar down causes carpal tunnel and tendonitis after a couple years.   And you don't recover from them unless you just stop using the mouse and keyboard for 6 months to two years.

I burned out my right hand in Everquest back in 2000-2008.   If I try to mouse, I'm in immediate pain.

So I mouse with the left hand.   I burned out my right hand in every way for jumping between 2009 and 2020.

I have balls on the sides of three finger joints where the joint became inflamed and the synovial fluid leaked.

I can take a few days break to reduce the symptoms.   But the constant jumping to step up as I walk across a gentle slope that would be easy and natural to walk up puts me back in pain quickly.

I use a lot of voice typing.   I use macros to pan.

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