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Mac Mcleod's Achievements
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Right now there is no downside to living in hot climates. I understand it's lagging behind dealing with cold but I think it should be moved up in priority for future releases. I understand if you don't want to deal with thirst but overheating and heat exhaustion are real threats. Suitable clothing helps keep you cooler in hot climates.
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So you could just call it "mixed fruit juices" and call it a day.
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Thinking about if Water could not be Destroyed only moved.
Mac Mcleod replied to Emeal's topic in Suggestions
There should be an option that allows you to transport water to a hole (5 buckets fills a hole) but not create a new source block. It completely breaks immersion that you can create a huge lake given one bucket of water. -
Yes, there should be a configurable valuable for each of three block types instead of a single boolean on/off flag. And there should be some ongoing random checks (say 5 blocks per second) for blocks to slip in the area around the player. I.e. pick a random loaded x,y,z location and check if it would slip. If so, let it do so. Five blocks per second is a *really* small value and would not impact performance (the game is doing thousands of things per second). Right now animals cause some random slippage but the raw generation creates a LOT of terrain that's right on the edge of collapse when it should have already collapsed and created the mound of fallen dirt and gravel around the base. While they are at it, it would be nice to stop blocks from bouncing down the road indefinately. I've seen dirt blocks travel over 20 blocks on a road.
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Nice suggestion. I think the Lore of the game is that Wolves and Bears were particularly affected by the Collapse (aka the Cataclysm) and are much larger and nastier than real world wolves and bears.
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Hope you add auto-stepup to vanilla for those with carpal tunnel
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
I appreciate that suggestion, but again... the issue is that TOPS (the official public server) will be (last I heard) banning all mobs for a pure vanilla experience on 1/24 when they restart. So I (and presume others like me) really need this feature (which is vanilla in other block games) to be made vanilla in this game. It's a really tiny mod (just a few lines of code) so adding it to vanilla should not be a huge challenge. My current work around plan is to be a base mom for our group, handle the farm an things like that, flatten terrain and be a really aggressive road builder. And seriously, having to repetitively press the same key or mouse button to jump a thousand+ times per hour *will* give others in the player base carpal tunnel too. -
Hope you add auto-stepup to vanilla for those with carpal tunnel
Mac Mcleod replied to Mac Mcleod's topic in Suggestions
All mods will be disabled on the public server on Jan 24th. -
I'm in pain very quickly when I start jumping. I have been using some kind of autostepup mod since i started playing the game. I use it in minecraft as well. Last I heard, the current intent is that there will be no mods so no auto-step on the reset TOPS. I'm sure I and many others need autostep put in the game as vanilla now. Doing so will also prevent your players from developing carpal tunnel. And you shouldn't have to jump constantly to walk up a gentle slope anyway.
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So imagine they still looked like the saplings you planted 25 years ago. And a couple more years from now... they would suddenly become fully grown trees in less than a second. I wasn't talking about how long it took for trees to grow- that's a game balance thing. (It's unrealistically fast). I was just talking about how they stayed saplings forever and then were instantly fully grown.
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You may wish to try a Greenhouse. That will give you +5 degrees. But there is a clear zone where warm trees grow and never die, a zone with the issues you describe, and a zone where cold trees do well.
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I'm playing on TOPS. It said 30 days for an Oak Tree. Another Oak Tree had 2 days to go and popped from sampling to fully grown huge 30+ block Oak tree while I was looking at it. So I thought I would post this idea to improve the game immersion.
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Right now the trees are a sapling for 30 days and then suddenly are full grown. I suggest adding two more stages to tree growth. Simple version... stage 0 (days 0 to 7) behaves as currently stage 1 (days 8 to 16) Has a 1 block tall sapling with 1 square of leaves on top of it. Similar to the current fruit trees. stage 2 (days 17 to 29) Has a 2 block tall sappling with a 3 block ball of leaves on top of it. stage 3 (day 30) Tree matures. More complicated version... stage 1 (days 8 to 16) Has a 1 block tall sapling with 1 square of leaves on top of it. Similar to the current fruit trees. Drops a stick if cut down. stage 2 Has a 2 block tall sappling with a 3 block ball of leaves on top of it. Drops a firewood if cut down. The main reason for this is immersion so it's low priority. But it may be low effort to implement so putting the idea out there for you. I've been growing a lot of trees lately and it's kinda jarring to see them go from sapling to full grown tree in an instant.