Micah Holmes Posted September 13 Report Posted September 13 I don't think this is a issue but I noticed that after I boil my cuir-bouill leather, in the handbook it does not show you recipe or effect of letting it dry. I'm not sure If I need to add additional code or just put it in the handbook so players will know it will cure on its own. code: [ { code: "craftsmanship:leather-cuir-bouill-wet-plain", perishableProps: { type: "None", freshHours: { avg: 8 }, transitionHours: { avg: 8 }, transitionRatio: 1, transitionedStack: { type: "item", code: "craftsmanship:leather-cuir-bouill-cured-plain" } }, shape: { base: "game:block/food/meal/liquid" }, ingredients: [ { code: "game:water", validStacks: [ { type: "item", code: "game:waterportion", shapeElement: "game:bowl/water" } ], minQuantity: 1, maxQuantity: 1, portionSizeLitres: 1 }, { code: "craftsmanship:leather-soaked-plain", validStacks: [ { type: "item", code: "craftsmanship:leather-soaked-plain" } ], minQuantity: 1, maxQuantity: 1 }, { code: "game:fat", validStacks: [ { type: "item", code: "game:fat" } ], minQuantity: 1, maxQuantity: 1 } ], cooksInto: { type: "Item", code: "craftsmanship:leather-cuir-bouill-wet-plain", quantity: 1 } } ]
Solution Micah Holmes Posted September 13 Author Solution Report Posted September 13 Sorry I figured it out pretty quickly. I forgot I just need to add a dryable section in the leather: transitionablePropsByType: { "leather-cuir-bouill-wet-plain": [{ type: "Dry", freshHours: { avg: 0 }, transitionHours: { avg: 8 }, transitionedStack: { type: "item", code: "leather-cuir-bouill-cured-plain" }, transitionRatio: 1 }] }, Sorry coming back to writing code after being gone you forget stuff lol
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