Micah Holmes Posted September 19 Report Posted September 19 I thought I had this working when I last tested it but now since the latest update. This is no longer working: Spoiler { code: "craftsmanship:catmintsoup", perishableProps: { freshHours: { avg: 144 }, transitionHours: { avg: 36 }, transitionRatio: 1, transitionedStack: { type: "item", code: "game:rot" } }, shape: { base: "game:block/food/meal/soup" }, ingredients: [ { code: "game:stock", validStacks: [ { type: "item", code: "game:waterportion", shapeElement: "game:bowl/water" } ], minQuantity: 1, maxQuantity: 1, portionSizeLitres: 0.1, typeName: "game:stock" }, { code: "game:vegetable-base", validStacks: [ { type: "item", code: "rawcatmint-dried", shapeElement: "game:bowl/vegetable base 1/*" } ], minQuantity: 1, maxQuantity: 1, typeName: "vegetable" } ] } No idea whay this is not working. should be water and dried catmint to make a simple soup
Dilan Rona Posted September 19 Report Posted September 19 8 hours ago, Micah Holmes said: { type: "item", code: "rawcatmint-dried", shapeElement: "game:bowl/vegetable base 1/*" } shouldnt that line be craftsmanship:rawcatmint-dried ? I stand to be corrected though, as I am new to the modding scene myself.
Micah Holmes Posted September 19 Author Report Posted September 19 @Dilan Rona that was a small fix but still not working. I was able to get it working but no water. I would like it to match water + catmint: current code Spoiler { code: "craftsmanship:catmintsoup", perishableProps: { freshHours: { avg: 144 }, transitionHours: { avg: 36 }, transitionRatio: 1, transitionedStack: { type: "item", code: "game:rot" } }, shape: { base: "game:block/food/meal/soup" }, ingredients: [ { code: "game:stock", validStacks: [ { type: "item", code: "game:waterportion", shapeElement: "game:bowl/water" } ], minQuantity: 0.1, maxQuantity: 0.6, portionSizeLitres: 0.1, typeName: "game:stock" }, { code: "game:vegetable-base", validStacks: [ { type: "item", code: "Craftsmanship:rawcatmint-dried", shapeElement: "game:bowl/vegetable base 1/*" } ], minQuantity: 1, maxQuantity: 6, typeName: "vegetable" } ] }
Micah Holmes Posted September 19 Author Report Posted September 19 not sure I fully understand why this fixes it Spoiler { code: "craftsmanship:catmintsoup", perishableProps: { freshHours: { avg: 144 }, transitionHours: { avg: 36 }, transitionRatio: 1, transitionedStack: { type: "item", code: "game:rot" } }, shape: { base: "game:block/food/meal/soup" }, ingredients: [ { code: "game:stock", validStacks: [ { type: "item", code: "game:waterportion", shapeElement: "game:bowl/water" } ], minQuantity: 1, maxQuantity: 1, portionSizeLitres: 1, typeName: "game:stock" }, { code: "game:vegetable-base", validStacks: [ { type: "item", code: "Craftsmanship:rawcatmint-dried", shapeElement: "game:bowl/vegetable base 1/*" } ], minQuantity: 1, maxQuantity: 6, typeName: "vegetable" } ] }
Micah Holmes Posted September 19 Author Report Posted September 19 I dont understand why this works on my creative single player but does not work on my server?
Solution Micah Holmes Posted September 19 Author Solution Report Posted September 19 its a server bug im reporting it now
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