CXZamo Posted October 23 Report Posted October 23 It's annoying that most of the wood and rock textures are ugly as hell, pretty sure most players only use oak + granite/conglomerate/limestone in their builds, which makes looking for oak or appropriate rock strata annoying, especially with the current rock strata generation which spans for thousands of blocks. Would it be possible to add texture variety to decorative/functional block like the tables, the shelves etc. AND lower the vibrancy of current wood/rock textures? imho if they were a bit less vibrant they would be much more usable in builds and players wouldn't have to wander around for years looking for a certain kind of rock. Also to satisfy people who used those vibrant textures for their chiseling works you could implement dyeable blocks! 1
MKMoose Posted Friday at 11:03 PM Report Posted Friday at 11:03 PM (edited) 1 hour ago, CXZamo said: Would it be possible to add texture variety to decorative/functional block like the tables, the shelves etc. AND lower the vibrancy of current wood/rock textures? Right off the bat, changing existing textures is most likely a no, because it disrupts existing builds and it's generally not advisable to modify things this long after they've been released unless there is very good reason to do so. Adding new blocks or in-game means of changing a block's color are much more plausible. 1 hour ago, CXZamo said: It's annoying that most of the wood and rock textures are ugly as hell, pretty sure most players only use oak + granite/conglomerate/limestone in their builds [...] While the color selection certainly isn't perfect, almost every option can be someone's favorite or a good fit for a specific palette. You can find a large variety of preferences in the community, for example in this thread: Note, also, that player preference is influenced by more than just the aesthetics of each type in isolation, which can introduce a lot of additional bias, since some people may just use whatever is most convenient for any of a number of reasons: Plenty of colors can be chosen depending on how well they match with other colors, e.g. purpleheart is not a bad color in isolation but it can be tricky to make it work with the game's color palette. Oak is the color of blocks which aren't wood-typed (e.g. shelves) which causes people to gravitate towards it more. Specifically for trees, a number of reasons unrelated to aesthetics can also be a factor: Several tree species are very common and accessible, making them a common default choice. Pine is extremely efficient (e.g. for charcoal production or large-scale building) because it can pretty much be chopped down without touching leaves and still drop enough seeds. Some trees are woefully inefficient due to a small number of seeds which often makes it tedious to plant at least as much as you harvest to maintain a reasonable reward for the investment (and aged wood types are also extremely tedious to obtain in any decent quantity). Oak is very efficient for sticks, since it has a lot of tightly-clustered leaves. Acacia and oak can be used for tanning, which makes them extra convenient as general-use trees. Pine and acacia also provide resin. For stone, some similar factors which may affect popularity can be found, especially the easy availability of granite. 1 hour ago, CXZamo said: Also to satisfy people who used those vibrant textures for their chiseling works you could implement dyeable blocks! While easy dyeing of all blocks similar to e.g. Terraria could be a bit overkill and somewhat unfitting for the game's style, I do generally agree with the suggestion - it could be implemented in some less freeform ways, and it could be used to supply both vibrant and toned down colors. For wood, the devs have spoken about some kind of finishing (reportedly that's one of the reasons why linseed oil was added despite currently having no use) which could provide a variety of new colors. More species can be just fine as well, and we've had willow trees teased a few months ago. For stone, changing color would be less straightforward, although there is also a large variety of new rock types and colors which could be added for greater variety - and as long as they don't introduce an excess of inventory clutter, new rock types have pretty much no drawbacks - but being able to "dye" them is less plausible. For general color variety, I've always thought that some kind of plaster or stucco (applied on blocks as an overlay similar to wallpapers) would do wonders for builders. It can even reasonably be made be completely historically accurate to Europe in the Middle Ages and Renaissance. This would strongly benefit from overlays and pigments being generally improved upon and expanded. Edited Friday at 11:05 PM by MKMoose 3
LadyWYT Posted Monday at 01:56 AM Report Posted Monday at 01:56 AM Welcome to the forums! On 10/23/2026 at 4:37 PM, CXZamo said: It's annoying that most of the wood and rock textures are ugly as hell Yeah, to echo Moose's thoughts, aesthetics are somewhat subjective and whether the textures and colors are pretty or not is going to depend entirely on who you ask. In my case, I think the wood and rock textures are fine, and don't need to be changed. On 10/23/2026 at 4:37 PM, CXZamo said: pretty sure most players only use oak + granite/conglomerate/limestone in their builds I'm pretty sure that they don't. https://www.vintagestory.at/forums/forum/18-builds/ On 10/23/2026 at 4:37 PM, CXZamo said: Would it be possible to add texture variety to decorative/functional block like the tables, the shelves etc. AND lower the vibrancy of current wood/rock textures? This is already possible to do by making a texture pack for the game. Doing so allows you to change the textures and colors to whatever your personal preference is, without changing the game for everyone else in the process. On 10/23/2026 at 6:03 PM, MKMoose said: For general color variety, I've always thought that some kind of plaster or stucco (applied on blocks as an overlay similar to wallpapers) would do wonders for builders. It can even reasonably be made be completely historically accurate to Europe in the Middle Ages and Renaissance. This would strongly benefit from overlays and pigments being generally improved upon and expanded. I would like to see this though. Plaster and stucco was rather common in the medieval period, and regarding game mechanics specifically, it would be a great way for players to customize interior spaces or otherwise do some basic decorating without necessarily having to chisel everything. 1
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