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Thoughts on multiblock ships.


AngryRob

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Multiblock ships is listed on the roadmap. It was done in minecraft via the Archimedes ships mod, as well as in games dedicated to it like starmade and starship evo. In minecraft i used them as a platform to carry the buildcraft miner machine around and dig up the ocean, or a pump to pump up surface lava lakes. however these things are not available in modded form yet. It also begs the question: Is this the best way to do vehicles? While airships were fun, Flans mod had better aircraft that were also more fun to fly and faster. the way the normal ships worked was also annoying because it would leave giant holes in the minecraft ocean. So instead of a multiblock ship, why not a ship that is crafted in a similar fashion to the pottery and smithing systems? A ship yard or vehicle shop is placed, and from a drafting table a voxel blueprint is generated in the ship yard that we add parts to. This system would not just work for ships, but also cars and aircraft as well. While it would limit the types of vehicles that could be created, it would also avoid a lot of the other problems that the multiblock ships had in minecraft. 

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There was one multiblock ship mod, kinda simple, only worked with ships, but you could walk freely around on moving ships, operate furnaces, chests, crafting tables, etc on the ship while it was moving, and it wouldn't leave ship-shaped holes in the water either. Flan's mod's planes being faster and 'more fun to fly' is due to how the controls and speed was coded, not because one was multiblock and the other wasn't. A multiblock airship mod very well could have had the controls and speed of flan's mod plans if the mod maker wanted to make them that way.

Also, it could be multiblock ships in the way of where you place blocks in a certain shape, then 'activate' them, which transforms them into a certain type of ship, rather than the modular 'make a shape you want and add a block which converts it into a 'ship' kind of multiblock ship, which would be more or less like your idea except instead of placing parts on a voxel blueprint, you place them in the world.

I'd say it's hard to really tell how the ships would work just going by the words 'multiblock ships' I think but both ways have their own pros and cons.

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