ruggbean Posted November 6, 2020 Report Share Posted November 6, 2020 (edited) Not really sure why the game crashed. Running on 64 bit Windows with 8 GB RAM Version: v1.13.4 (Stable)2020-11-05 21:14:16: Critical error occurred System.NullReferenceException: Object reference not set to an instance of an object. at Vintagestory.API.Common.EntityItem.FromBytes(BinaryReader reader, Boolean forClient) at Vintagestory.Client.NoObf.ClientSystemEntities.HandleEntitySpawnPacket(_5JvvYf9KFEDVZitFymVPmMx6YcA serverpacket) at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) at _VtIDI6oYFpyEcQSZBFso9UVxS9aA._ZnYzeuHqveMMiEvOnpahncAMjfg(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._4BykKOCicJqCBHpyWIgTmxWrTrg(Single ) at _LSAAgZhw31Rqs2is6nnojfZBbQC._6XmOxKoTYrFLRCGd58p58XW43nD(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _lYLQLGyldvbDG9rPQyiRVeIqQVp._EEzpApWBQHtHR4iMJabXK2wDvlA(_ex0VSgRAdtsvhANmJHZHaf9ATWt , String[] ) at _IcGByoJhapvESnm6vaOawAHbkeU._EEzpApWBQHtHR4iMJabXK2wDvlA(ThreadStart ) ------------------------------- Edited November 6, 2020 by ruggbean Link to comment Share on other sites More sharing options...
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