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Suggestions for immersive first person camera


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  1. Arms should go more to the side when falling, instead of forward and obstructing the view.
  2. Knapping animation obstructs the view and changes camera's height. Perhaps knapping while sneaking shouldn't result in any height change (character doesn't lean further).
  3. Knapping and pottery (and maybe other things), when sitting on the ground, should appear on player's legs.
  4. Blocks obstruct the vision when looking down at the moment. They should be held under the arm, like vessels. Alternatively, character could lift the block up and out of sight when looking down.
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