Jump to content

Recommended Posts

Posted

Hi there, I was looking into making a mod that would add an item crafted with temporal gears that would restore stability to a particular region. What I'm trying to figure out is how the world actually handles determining what region is unstable. It doesn't seem to be on a chunk by chunk bases but rather a function of how deep you go; however there are areas on the surface that are unstable (like my friends house which Is why I'm embarking on this endeavor). Does anyone have a good handle on how this data is held or where?

  • 1 month later...
Posted

I'd also like to know this, would be interesting if like in my tech mod every mechanical block would slightly worsen TS in the area.

 

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.