TribeMemberTed Posted January 30, 2021 Report Share Posted January 30, 2021 Hi there, I was looking into making a mod that would add an item crafted with temporal gears that would restore stability to a particular region. What I'm trying to figure out is how the world actually handles determining what region is unstable. It doesn't seem to be on a chunk by chunk bases but rather a function of how deep you go; however there are areas on the surface that are unstable (like my friends house which Is why I'm embarking on this endeavor). Does anyone have a good handle on how this data is held or where? Link to comment Share on other sites More sharing options...
QPTECH Posted March 15, 2021 Report Share Posted March 15, 2021 I'd also like to know this, would be interesting if like in my tech mod every mechanical block would slightly worsen TS in the area. Link to comment Share on other sites More sharing options...
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