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Posted

I've noticed that water source blocks can have water flowing into them if you place a block in water and destroy it. It's given me an idea: Rivers that steadily get shallower before dropping down a bit is kind of unrealistic, the amount of water flowing down a river stays mostly static so long as more isn't flowing into it, and rivers that are completely still are even less realistic, so perhaps a solution when/if there's a worldgen pass that adds them is to use this bug or something similar to create flow in a river that maintains its depth, or perhaps make rivers a mix of rapids like this and "still" areas to simulate slower, wider parts. It could make certain rivers better for navigating by boat than others because you won't have to fight water flows or risk having your boat go too fast and become out of your control.

  • Like 1
Posted (edited)

I feel like it's a very bad idea to deliberately make a major element of the worldgen rely on the usage of a bug to make it work.

Edited by Glitch
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