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Everything posted by l33tmaan
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It's extremely unlikely due to the nature of software development that he could distribute malicious code through vanilla VS itself. It's simply not a possibility unless Tyron misses it when he does two code reviews on Maltiez's code instead of one. But given their lies of omission so far, I totally understand why some people just wouldn't believe that even with evidence to the contrary. Trust is fickle like that, and it's a resource that Anego is spending to maintain Maltiez's position on the team.
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This is unfortunately what happens when a company stops being transparent and open with its customer base - it invites baseless speculation and fiery hearsay. Of course, Anego should try and cover their asses from any legal liability here, but I just don't understand why they would do so for a guy who constantly talked down to his userbase and was completely unrepentant about all this reputational damage he caused the studio. Maybe he apologized behind closed doors and maybe Tyron actually believed him? For their sake, I hope his code is REALLY good and they announce that they will not be renewing his contract once all this is said and done. In practical steps forward, not only should the modDB REQUIRE hash matching for open-source mods, not only should it have a warning posted on closed-source mod pages, not only should all of Maltiez's mods be forked and worked on by the community instead of this limp-wristed 'custodianship account', but there should be an independent third party group of experienced cybersecurity experts who go through and ruthlessly tear mods apart to provide them with a public-use safety rating. Is this excessive? Yes, of course it is. But this was an excessive breach of trust that necessitates swift, decisive action and I'm simply not seeing that yet.
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One of the most damning aspects about this entire incident to me is Tyron's complete omission of any mods or innocent users who were affected by ConfigLib's, frankly, insidious coding practices. Concealing your own deliberately caused crashes indicates an unacceptable level of disrespect for the users of his mods and the community at large. Due to this deception, it's difficult to actually determine the scale of the damage inflicted, short of people going through and examining most mods to see if they met the threshold that would trigger Maltiez's vigilante code. How many hours of unsuspecting users and server owners have been wasted as a result of his unwarranted and unasked for actions? If you have sympathy for Maltiez, then please extend that sympathy to the hundreds, if not thousands of people who were affected by this entire debacle and went unaddressed in Tyron's post for whatever gross reason.
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Try using 0.2 L of milk instead. Also, the Issues page is right here: https://github.com/l33tmaan/EFRecipes/issues You need to remove the liquid within the cauldron and place it into one of the slots instead.
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The dejanking never ends...
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Quick update to 1.2.5, to update the Japanese translation! That's odd. There isn't any liquid in your cauldron, is there?
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Updated to 1.2.4! Just a small update, more bug fixes to come later. - Trader clothing patches fixed - Mini-cauldron capacity increased from 20L to 25L - French translation update (thanks to Mokrad1) - Polish translation updated (thanks to lucznik49) - Spanish translation updated (thanks to tomandoawa)
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Hah, I see that all the time. I'm glad it's working.
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Not right now, I'm not quite sure how we would handle that since all the healing is done via json, not code. But I do agree that it should be an option to turn off. Yes, in order to cook food perfectly you need to bake it in the oven or boil it in the saucepan/cauldron. Maple trees only produce sap in certain months. Check the handbook guide for A Culinary Artillery and you'll see the months they're active. I've never messed with lime like that. Do you have other mods installed?
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Not right now, I'm not quite sure how we would handle that since all the healing is done via json, not code. But I do agree that it should be an option to turn off.
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Uh oh. I probably need to update that patch, I think things were changed with traders in 1.20. I wasn't able to replicate this. Which flour were you targeting?
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Updated to 1.7.4! - Wildcraft stuff: -- Nuts working in fruit bread -- Nuts working in muffins -- Nuts working in trail mix -- Nuts can be put into yogurt meals -- Sumac and Juniper berries are NUTS now, I guess -- Wildcraft Aged liquids disabled when Expanded Foods is installed -- Aged flower wine incorporated into EF -- Pickled veggie barrel recipes aligned (now requires 1.5 L of vinegar instead of 0.1 L) -- Updated to use new names for huckleberries, honeysuckle, and pandan -- Soulstorm slop accepts all poisonous Wildcraft berries BALANCING: - Cooked veggies can be added to salad & cold pasta - Hot pasta can be made with broths - Cooked pasta can be added to stews - Candied fruit can be added to yogurt meals - Nuts can be added to fruit bars - Peanuts can be added to fruit bread/muffins - Broth in stew require 0.5 L instead of 1 L; should stop conflicting with soup recipe - Animal feed breadcrumbs now have 0 grain sat instead of no sat; will now be affected by container perish speed multipliers BUG FIXES: - Apple visuals in muffin/fruit dough fixed - Au gratin not displaying cheese visuals fixed - Fruit bar apple overlay visuals fixed - Chopped mushroom transforms fixed - Onion & bellpepper goes into oven and fruit press properly - Soups actually accept amaranth and spelt grain - Primitive Survival snake nuggets visuals fixed - Broth text renders properly in stews - Soft acorn dough visuals fixed - Some chopped mushroom properly poison you now MISC: - Liquid lard & resin now harden and dump out into solids (thanks to pizza2004) - Mixing items grouped together so handbook recipe entries aren't flooded - Fruit bread/muffin overlay textures no longer have any transparency
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Updated to 1.2.3! - Tentative fix for bottle rack issues - Allow setting ContainedEggLitres from item json attributes (thanks to sekelsta!)
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Updated to 1.7.3! - Wildcraft stuff: -- Patches updated to new file paths -- Handbook crashing fixed BALANCING: - Cottage cheese mixing bowl recipe added (vinegar + pasteruized milk) - Liquid gelatin and pre-gelatin no longer allowed in fruit bar or muffin recipes 1.20 UPDATES: - Cider/wine & spirits adjusted to have half nutrition but last 10 times as long/take 10 times as long to cure - Raw fish nutrition adjusted to match vanilla BUG FIXES: - Part-baked muffins don't crash the handbook - Salt is its own topping in porridge, like other meals - Fruit bread and muffin saguaro overlays fixed - Cured deluxe sausage recipes fixed - Seaweed patch fixed - Seaweed nutrition works in sushi - Sausage shapes have textures, should fix crashing
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Updated to 1.2.2! The mod should be working in 1.20 moving forward. - Ukranian translation updated (thanks to @Burunduk!) - en.json updated so blocks have line breaks - Bottle rack grid recipe updated to require nails - Seaweed patch fixed Pursec fixes: -Migrated transition and perish methods into their new event equivalencies -Minor refactor to use new InWorldContainer ^Thanks to Bosek for the initial work on these two documented in his PR, was a good base to learn the new changes and implement. -Bug fix for textureMap per ingredient shape causing shapes to render with missing textures under certain ingredient combinations -Added support for Chef Hat on tamed Elk -Removed some extraneous code from GetHeldInfo for ItemExpandedRawFood as it shouldve just called its base instead -Bottle dissapearing into Grass fixed -Other misc changes ive forgotten already
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Quick hotfix! Updated to 1.7.2! - Fruit bar textures fixed - Aged meat hangs on meat hooks properly - Sunflower and acorn bread crumbs have textures in small trough - Liquid patches use 'add' instead of 'addmerge' to avoid double transitionProps
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Updated to 1.5.8! - Wildcraft Trees compatibility updated - Stone foot path contrast reduced (thanks to NerArth!) - Hammer & chisel no longer needed to swap between variants
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Quick hotfix update to version 1.2.1! ~1.19_v1.2.1~ Pursec fix: - Quick patch to fix null-ref crashing when desired rendered shape has a disabled face (such as muffin fruit overlays)
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Updated to 1.7.1! - Bread crumbs can go into troughs properly - Dried/dehydrated Wildcraft Fruits texture fixed in pies - Cooked Chopped Pickled Bell Pepper (Part-Baked) doesn't crash handbook - Ancient Tools soft dough & pasta recipe added - Meathook transforms fixed (yet again) - Alchemy herbs hang on meat racks correctly - Sausage hang on Alchemy herb racks correctly - Soulstorm slop can be put into pies - fpHandTransform removed from all files Back-end updates: - JSONs greatly trimmed down - Many, many shapes removed & consolidated - Use new ACA renderIngredients method - Patches use "addmerge" instead of "add" - Sushi variants slimmed down, remaps added
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Updated to 1.2.0! Now with BIG handbook changes! ~1.19_v1.2.0~ - Saucepans can fit on shelves - Meathook transforms re-fixed - Cauldrons, saucepans, mixing bowls, bottle racks, meat hooks work with CarryOn - Wildcraft Trees compatibility updated - Add VS Code support and enable cross-platform development (thanks to matthewkaney) Pursec fixes: - Handbook recipes at last: automatic handbook recipe population from loaded recipes - Adds in wildcard support for ItemExpandedFood's renderIngredients, an example has been added called "ExampleGozinaki" - Meathook transform added to .tfedit command - Changed textureMapping to be per shape rendered rather than for the entire mesh - Added automatic UV offsetting when using duplicate shapes in renderIngredients, mainly for issues with singular overlays that shared the same "base" texture with colorized variants. System is basic atm and non-configurable, will have an issue if more than one "group" of duplicates exist, where they will share the same incrementing offset. This will be worked on further. - Cauldrons no longer render random textures in firepit