Jump to content

l33tmaan

Very Important Vintarian
  • Posts

    2,221
  • Joined

  • Last visited

  • Days Won

    113

Everything posted by l33tmaan

  1. Yes, that's a bit of a quirk. Honey + sunflower grain will SPECIFICALLY make gozinaki, but if you use any kind of syrup that IS NOT honey, it should make sunflower candy.
  2. Updated to 1.5.6! - Fixed Paths patches only trigger when Fixed Paths is actually installed
  3. Updated to 1.5.5! - Stone path slab no longer conflicts with vanilla stone path stair recipe (thanks to AdrianNumbers!) - Fixed Paths compatibility added (thanks to AdrianNumbers!) - Polish translation added (thanks to AdrianNumbers!) - Slab recipes require fewer stones
  4. I think I can tell you exactly how to fix it. Go into that oven's .json file and change its class to "ExpandedOven". That's what I patch the regular ovens with. I'm not sure if that will break anything in that mod, though. I don't think so, not really. I'm always happy to add translation files to the mod. Remove the cooking pot, you only need that to make salad, cold pasta, and yogurt meals.
  5. Hah, sorry about that! I can add onto the description of the trader-only cauldrons to make that a little more explicit.
  6. You can add `nutritionPropsWhenInMeal` in the attributes area. Check out some of the other foods for an example. Also, NO they should not be losing extra nutrition! Your sausage should be REALLY good in meals and you shouldn't need to increase it! Did this only start happening recently?
  7. Updated to 1.1.4! ~1.19_v1.1.4~ - "A Culinary Artillery: Primer" handbook title changed to "A Culinary Artillery: Cooking 100 - Your Tools" - Expanded Food items work properly with trader quests (thanks to Pursec) - BlockBottle crashing fixed again (thanks to Pursec) - XSkills compatibility updated or something? (thanks to Xandu & Pursec) - Trader dialogue expanded (for now; some more will appear when Expanded Foods is installed) - Wildcraft Trees re-integrated (bottle/meat racks & rolling pin work with new wood) @Ralfy Can you try clearing your mod cache folder? It should be in the same folder containing your logs. You can also try expanding your atlas texture size. I forget how to do that, but it should be around these forums if you look for it. This happens to a lot of people.
  8. Updated to 1.6.9! Kept you waiting, huh? - Food Stuff: Added Dressing (vinegar + egg white + oil) Updated fish sauce recipe (check Cooking 104 for details) Cooked food can be chopped up Partially cooked & cooked vanilla meat can be charred in the firepit Soy milk can be added to porridge Cured meat nuggets can be used in trail mix Gelatin stack increased from 16 to 32 Egg yolk can be used to make pasta Added simmer recipe to rehydrate hardened lard Tule root can be cooked into cattail roots - The Great Fish Parity: Vanilla fish can be used in EF stuff; broth, boiling, meals Vanilla fish have part-baked & cooked states, can be baked, used in pies Vanilla fish can be smashed and cut into fish nuggets Fish nuggets, fish sausage, fish sauce, fish pemmican, fish gelatin, fried fish, non-vegetarian sushi, & seafood broth now vanilla items Fish nuggets buffed to vanilla fish nutrition; has cured variants; requires more PS filets to make Fish nugget models & textures changed to look more vanilla Raw fish & fish nuggets can be used to make fish sauce Raw fish nuggets & smashed fish are now edible Fish sausage textures updated - Trough Fixes: Pressed mash trough texture fixed Chickens and raccoons will now eat peanut skins from troughs Bread crumbs can be used in large trough Bread crumb small trough names fixed - Compatibility Stuff: Ancient Tools maple compatibility added Ancient Tools salted meat can be hung on meathooks, baked, put in pies, used in porridge/pasta/salad has part-baked & charred variants Ancient Tools meat can be smashed with the Acorns mallet Ancient Tools animal brains can be used in fried balls & au gratin/pilaf/hot pasta Ancient Tools bread crumb & birch/pine nutrition nerfed Ancient Tools added to Cooking 105 More Animals wild turkey stuff added Pickled More Animals eggs can be used in cold pasta & salad Primitive Survival salmon & vanilla fish usable for fish sauce Primitive Survival smoked meat & cured smoked meat usable in EF in place of most regular meat Primitive Survival cooked crabnugget nutrition buffed Acorn coffee liquid input/output increased from 0.1L to 0.5L (thanks to TaeruAlethea) - Misc Fixes: Pitch glue recipe fixed GroundStack property used internally instead of GrindedStack Handbook guides specify they're from Expanded Foods Handbook correctly states seafood broth requires 1L of water instead of 0.5L Mod dependency updated to ACA 1.1.3 - Translations: Russian translation updated (thanks to vulpeep) Japanese translation updated (thanks to macoto_hino)
  9. Oooh! Maybe it only cooks liquids, then. That's how salt water gets turned into the salt crystals.
  10. It would work. You'd just be cooking it like normal, as if you were just using the firepit - you wouldn't be boiling it.
  11. Oh no, is it because Primitive Survival lets you make those neat little irrigation furrows? I'll have to let my farmer friend know, lol
  12. Oh, also - I've heard the Herbarium/New Wildcraft stuff is still kind of broken right now. Will y'all be mad if I release 1.7.0 without that compatibility yet?
  13. You're just trying to cook it like normal. You need 0.1 L of oil in order to fry stuff in the cauldron like that. You should be able to just add that file to the location I menioned and have it work. It worked for me, but if you have other mods that mess with resin then who knows what might happen.
  14. Good news: 1.7.0 will be the biggest update yet! Neutral news: It won't have much new content, but will have a ton of bugfixes, updated compatibility, and general QoL. Bad news: My changelog has 40 entries and I haven't even STARTED on fixing the Wildcraft stuff yet.
  15. Yes, it will.
  16. I'm working on updating to 1.7.0, but if you NEED your pitch glue to work now, throw this file into your Expanded Foods .zip file under assets/game/patches. glue.json
  17. Updated to 1.1.3! - Hotfix: Cookware trader spawn chance reduced from 1.0 to 0.1
  18. It's working on my machine. The first four ingredients on the left are mandatory, AND you need to add one of them again into the fifth and/or sixth slots to make a specific kind of trail mix - such as fruity trail mix or cheesy trail mix. Extra nutrients are working fine for me in 1.19.4. I'm not sure why you'd be able to make the items but they still don't have extra nutrition - I haven't seen that before. I'm working on brushing up Ancient Tools compatibility right now, but that's to get me ready to tackle Wildcraft and Herbarium. They'll be included in the next update. The max stack size is already 16. I guess I can increase it to 32. Hah, no. I take pride in my attention to detail but this isn't one of those situations. Nothing in Expanded Foods actually touches jam... at all. Because jam sucks and I literally never make it in-game. Fruit cannot be re-hydrated either. If i could do that without it completely resetting the perish timer, then I would - but I think if I tried that now then you could just keep dehydrating and rehydrating fruit forever. I plan on making my own jam some day. Eventually.
  19. Uhh, judging from comments on the ModDB, it seems not. Funny, because I only see one every thousand or two-thousand blocks when I test it myself. Some people say it replaced like 7 out of 8 traders they ran into? I thought boosting minGroupDistance would fix that, but I guess not...
  20. No, the cauldron can hold up to 50 L of liquid.
  21. Updated to 1.1.2! - Cookware trader minGroupDistance increased from 700 to 2000 - Spawnhouse tools actually removed this time, I guess
  22. No. Wildcraft said they'd do it years ago and never got around to it.
  23. Updated to 1.1.1! - Cookware trader spawn chance reduced from 10.0 to 1.0 - ALL THE TRADER'S FANCY TOOLS AND CYLINDERS REMOVED BECAUSE THERE'S NO WAY TO PROTECT THEM (TYRON PLZ FUCKING FIX WAT DA HELL) - 2 secret bottles of Soulstorm Brew added to spawnhouse, for good luck
  24. Yes, it works in 1.19.3.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.