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Crash when loading save


Kubolakuba

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Hi,

 

While loading to a server I ger the error just after load to the map and the game crashes. I did not find any non-vanila lines, and with mods disabled the game still crashes.

Stacktrace:

 

30.7.2021 21:07:40 [Error] Exception thrown when initializing a block entity with classname Firepit: System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GenMealMesh(CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.PotInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot)
   w Vintagestory.GameContent.BlockCookedContainer.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot)
   w Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer()
   w Vintagestory.GameContent.BlockEntityFirepit.Initialize(ICoreAPI api)
   w Vintagestory.Client.NoObf.ClientChunk.InitBlockEntitiesFromPacket(ClientMain game)
30.7.2021 21:07:40 [Error] Exception thrown when initializing a block entity with classname Firepit: System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GenMealMesh(CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.PotInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot)
   w Vintagestory.GameContent.BlockCookedContainer.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot)
   w Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer()
   w Vintagestory.GameContent.BlockEntityFirepit.Initialize(ICoreAPI api)
   w Vintagestory.Client.NoObf.ClientChunk.InitBlockEntitiesFromPacket(ClientMain game)
30.7.2021 21:07:41 [Fatal] Version: v1.15.1 (Stable)30.07.2021 21:07:41: Critical error occurred
System.NullReferenceException: Odwołanie do obiektu nie zostało ustawione na wystąpienie obiektu.
   w Vintagestory.GameContent.MealMeshCache.GenFoodMixMesh(ItemStack[] contentStacks, CookingRecipe recipe, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GenMealMesh(CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GenMealInContainerMesh(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.MealMeshCache.GetOrCreateMealInContainerMeshRef(Block containerBlock, CookingRecipe forRecipe, ItemStack[] contentStacks, Vec3f foodTranslate)
   w Vintagestory.GameContent.PotInFirepitRenderer..ctor(ICoreClientAPI capi, ItemStack stack, BlockPos pos, Boolean isInOutputSlot)
   w Vintagestory.GameContent.BlockCookedContainer.GetRendererWhenInFirepit(ItemStack stack, BlockEntityFirepit firepit, Boolean forOutputSlot)
   w Vintagestory.GameContent.BlockEntityFirepit.UpdateRenderer()
   w Vintagestory.GameContent.BlockEntityFirepit.OnSlotModifid(Int32 slotid)
   w Vintagestory.API.Common.InventoryBase.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
   w Vintagestory.GameContent.InventorySmelting.DidModifyItemSlot(ItemSlot slot, ItemStack extractedStack)
   w Vintagestory.GameContent.InventorySmelting.FromTreeAttributes(ITreeAttribute tree)
   w XSkills.XSkillsInventorySmelting.FromTreeAttributes(ITreeAttribute tree)
   w Vintagestory.GameContent.BlockEntityFirepit.FromTreeAttributes(ITreeAttribute tree, IWorldAccessor worldForResolving)
   w Vintagestory.Client.NoObf.ClientChunk.AddOrUpdateBlockEntityFromPacket(_judMEzrGk2BBXJydxkBBqGcDfbeA p, ClientMain game)
   w Vintagestory.Client.NoObf.GeneralPacketHandler.HandleBlockEntities(_VDN4c9aNSGhuso1YJUSgt1aBDX packet)
   w Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime)
   w _LpTdfLOAWwrFBtCzFbbeuEgj89qb._BdAGMFwyOn5tRjrJ2AiJBfbgDkH(Single )
   w _RWDpUP9pNIFCL1enbZzYqmh8eRe._rmjRcUg6ZZy8gFclAtdmfo8RemC(Single )
   w _RWDpUP9pNIFCL1enbZzYqmh8eRe._uf2x7pSJniCpFh7nbMvuI5iHIsh(Single )
   w Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   w System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   w OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   w OpenTK.GameWindow.DispatchRenderFrame()
   w OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   w _dWMiVfUAappivvjgQTrHbayLaP6._JCfAsRVSY5s6xyZG4pMiBR26lu(_mzzuiHzecediUg7OL4KPB2bLyPO , String[] )
   w _75U2lTywrsd0KIurOPIOvOxQoiH._JCfAsRVSY5s6xyZG4pMiBR26lu(ThreadStart )

Can someone help me, or guide what happens?

 

BR
Kubolakuba

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