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game crashes after taking ax to chiseled block


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The game crashes whenever I try to use an axe or pickaxe on a chiseled slab, more specifically chiseled vertical walnut slab


It gives this message and it does not always happen.

Running on 64 bit Windows with 16 GB RAM 
Version: v1.15.4 (Stable)09.08.2021 21:16:26: Critical error occurred
System.IndexOutOfRangeException: Index was outside the bounds of the array.
   at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal)
   at Vintagestory.Client.NoObf.SystemRenderDecals.AddBlockBreakDecal(BlockPos pos, Int32 stage)
   at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(_CSoix20cBYDFfjACzUucHpcWWJf blockDamage)
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(_CSoix20cBYDFfjACzUucHpcWWJf blockDamage)
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt)
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt)
   at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt)
   at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt)
   at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt)
   at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt)
   at _HudNshtcJTiSb0AO3ureZsghEqV._s7tOcpBSZm7boTmJPcYeXtmstYE(Single )
   at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single )
   at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single )
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e)
   at System.EventHandler`1.Invoke(Object sender, TEventArgs e)
   at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp)
   at OpenTK.GameWindow.DispatchRenderFrame()
   at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second)
   at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] )
   at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart )

Event Log entries containing Vintagestory.exe, the latest 3
{ TimeGenerated = 09.08.2021 21:16:27, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0
Event Name: APPCRASH
Response: Not available
Cab Id: 0

Problem signature:
P1: Vintagestory.exe
P3: 61112d63
P5: 10.0.19041.1110
P6: 4809adf2
P7: c0020001
P8: 0000000000034ed9

Attached files:

These files may be available here:

Analysis symbol: 
Rechecking for solution: 0
Report Id: abfa5d96-c403-4204-826d-6ff8908421b8
Report Status: 4
Hashed bucket: 
Cab Guid: 0 }
{ TimeGenerated = 09.08.2021 21:16:27, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version:, time stamp: 0x61112d63
Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2
Exception code: 0xc0020001
Fault offset: 0x0000000000034ed9
Faulting process ID: 0x29a0
Faulting application start time: 0x01d78d52f6102dcd
Faulting application path: C:\Users\silje\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Windows\System32\KERNELBASE.dll
Report ID: abfa5d96-c403-4204-826d-6ff8908421b8
Faulting package full name: 
Faulting package-relative application ID:  }
{ TimeGenerated = 09.08.2021 21:16:26, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe
Framework Version: v4.0.30319
Description: The process was terminated due to an unhandled exception.
Exception Info: exception code c0020001, exception address 00007FF8FF284ED9

Edited by Fancygoat
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