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Fancygoat

Vintarian
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  1. That can be the problem in one or two of the beds, but I do have it in all my beds even those that have three blocks or higher to the roof and two blocs free on all sides. I will however definitely go over and give more space around the beds so I might minimize it ^^
  2. The game crashes whenever I try to use an axe or pickaxe on a chiseled slab, more specifically chiseled vertical walnut slab It gives this message and it does not always happen. Running on 64 bit Windows with 16 GB RAM Version: v1.15.4 (Stable)09.08.2021 21:16:26: Critical error occurred System.IndexOutOfRangeException: Index was outside the bounds of the array. at Vintagestory.Client.NoObf.SystemRenderDecals.UpdateDecal(BlockDecal decal) at Vintagestory.Client.NoObf.SystemRenderDecals.AddBlockBreakDecal(BlockPos pos, Int32 stage) at Vintagestory.Client.NoObf.SystemRenderDecals.OnPlayerBreakingBlock(_CSoix20cBYDFfjACzUucHpcWWJf blockDamage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerBlockBreaking(_CSoix20cBYDFfjACzUucHpcWWJf blockDamage) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.ContinueBreakSurvival(BlockSelection blockSelection, Block block, Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.HandleMouseInteractionsBlockSelected(Single dt) at Vintagestory.Client.NoObf.SystemMouseInWorldInteractions.OnFinalizeFrame(Single dt) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) at Vintagestory.Client.NoObf.ClientMain.RenderToDefaultFramebuffer(Single dt) at _HudNshtcJTiSb0AO3ureZsghEqV._s7tOcpBSZm7boTmJPcYeXtmstYE(Single ) at _MtvIXhgbjdJhuIbc1FegEMpLKud._0A7s5MRwo6bB8g8kaenT2SalePH(Single ) at _MtvIXhgbjdJhuIbc1FegEMpLKud._nHJY5yhLTAITDfKmB1lJVftevLe(Single ) at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(Object sender, FrameEventArgs e) at System.EventHandler`1.Invoke(Object sender, TEventArgs e) at OpenTK.GameWindow.RaiseRenderFrame(Double elapsed, Double& timestamp) at OpenTK.GameWindow.DispatchRenderFrame() at OpenTK.GameWindow.Run(Double updates_per_second, Double frames_per_second) at _mzv7HUwbhZoZmtxEpQ4NQOm3IbH._FGqcMJeY4eQZ8jt9dxvP4gQRARG(_cgPZroMph1owK0EWmdACbOhN9fy , String[] ) at _ZSjH1aUc8UgAKJxucBR0z2q8eQz._FGqcMJeY4eQZ8jt9dxvP4gQRARG(ThreadStart ) ------------------------------- Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 09.08.2021 21:16:27, Site = , Source = Windows Error Reporting, Message = Fault bucket , type 0 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.15.4.0 P3: 61112d63 P4: KERNELBASE.dll P5: 10.0.19041.1110 P6: 4809adf2 P7: c0020001 P8: 0000000000034ed9 P9: P10: Attached files: These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportQueue\AppCrash_Vintagestory.exe_d7c297e1b1c48f48cc217aed4542cbb38cece97_c2f2691c_d90a679f-cba9-4125-9a88-5e3ad551d038 Analysis symbol: Rechecking for solution: 0 Report Id: abfa5d96-c403-4204-826d-6ff8908421b8 Report Status: 4 Hashed bucket: Cab Guid: 0 } -------------- { TimeGenerated = 09.08.2021 21:16:27, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.15.4.0, time stamp: 0x61112d63 Faulting module name: KERNELBASE.dll, version: 10.0.19041.1110, time stamp: 0x4809adf2 Exception code: 0xc0020001 Fault offset: 0x0000000000034ed9 Faulting process ID: 0x29a0 Faulting application start time: 0x01d78d52f6102dcd Faulting application path: C:\Users\silje\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Windows\System32\KERNELBASE.dll Report ID: abfa5d96-c403-4204-826d-6ff8908421b8 Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 09.08.2021 21:16:26, Site = , Source = .NET Runtime, Message = Application: Vintagestory.exe Framework Version: v4.0.30319 Description: The process was terminated due to an unhandled exception. Exception Info: exception code c0020001, exception address 00007FF8FF284ED9 Stack: }
  3. Hi, I sometimes get stuck in my bed after sleeping and the only way out is to destroy the bed. It seems to perhaps be related to issues with falling trough blocks, but I have never really had a problem with that, except with the beds. It happens quite often and in all types of beds. I also do not have any mods installed that affect the beds. I only use extended workbench, but I have had the problem even in pure vanilla. It is very frustrating.
  4. Fancygoat

    Cant milk sheep

    HI I just upgraded to 1.15 and my sheep do not milk anymore. They are all generation 5 or higher. also before I upgraded my sheep was pregnant and milkable and when I updated they all had given birth, but where not milkable. I tought perhaps it had something to do with a change in the milking time so I let them go trough a new pregnancy cirkle and they have all birthed again, but still no milking possibility.
  5. I have had the same problem with finding diffrent materials. I think it took me around 150 to 200 hours to find lime, around 400 hours to find iron and now I am 510+ hours in and have yet to find bauxite and it is slowly burning me out. I have yet to look seriously for halite cause I can buy that. As you can see, I am pretty patient, also dont mind grinding, but it is annoying to be this unlucky with availability for resourses that gates the tech tree. I do not spend all my time looking for resourses but I have spent full real life days looking for them and after those days I have to leave the game for weeks at the time cause of annoyance. I could ofcourse start a new world but after many hundred hours I am somewhat attached and there is no real certainty that I will have better luck in a diffrent seed. I love the grind to a certain point but it can become ridiculous. I do think that a good solution could be to: 1)make sure traders carry all gatekeeping resources, that means all they are carrying now, but also bauxite and iron ore and others. And 2) have these thing as a possible drop from drifters. That would give the added benefit to make drifter killing and staying awake in temporal storms more interesting. If you are willing to start a new world however, then you can play around with the settings. I do believe there is a setting that make biomes smaller and more mixed and I know you can up the mineral spawn. I did that in my world to finally find iron and perhaps that can work with bauxite and lime/chalk also, if not, then maby that is something the devs can think about implementing? I do not know how hard that is and if it is even possible.
  6. I love this game. I came here from minecraft and this is better. This is a sandbox survival game, but I think a couple of features are needed to make it finished. ▪an overhaul of the fighting system, right now the fighting is uninspiering and I find myself avoiding it an frankly getting anoyd by it. Make it worth it, get in critical hits ot weakpoints and make the hitbox better. That a sheep can hit you with while you are standing behind them makes no sence. You cant predict where they will hit. Also maby a wider variety of loot could make it worth going after the harder mobs or stay awake during temporal storms. ▪a fully fleshed out storry that is worth searching for. I love what we already get but I have gotten all so whenever I find a new book it's just a thing. Could be cool if you got bookshelf to put them in. You can have a story mode and a free mode and players can choose which one they wish to play. ▪beast of burdens, maby a donkey that can be used for a quern instead of a windmill and so on. Horses or goats or whatever that can become carrying animals but only from domestication level 10, so when you get them there that could be a good reward for instance. ▪a way to move your animals from one area to another. ▪ better water,with foodsources, shellfish or something. ▪not only food as important, but also drink, so you can make waterskins and get more use from your leather. teas and/ or syrups to help fill your fruit bar. ▪a good reason to making blue cheese ▪ bigger variety in foods. For instance being able to boil eggs and not bound to put them in a stew. Also you should be able to add protein/egg to a dish where meat it is not the main ingredient, like in a soybean stew or a porridge. And sandwiches, use your bread with jam or egg or bacon or cheese and get a good mixed meal from it. You can prepare the other ingredients separately to make it pricy but worth it. Be able to use the jam in dishes. ▪also would be great if ther could be an alternative to bauxite to advance in to steelage or to be able to buy it from commodity traders. I am like 400 hundred hours into my game and have yet to find it and that is annoying. Whenever I hit a roadblock with resources it makes me wanna quit if I cant find it after 20 or so hours of gameplay specificly dedicated to find the resource. It might just be me beeing verry unlucky with my seed but that can happen to anyone, so maby make it so traders carry all the gatekeeper items, even if only in small quanty sporadically. That will also make them more relevant in all game stages. There is much you can do to improve the game to make it outstanding, but for me, it is already more finished than minecraft.
  7. Yea I have the same problem.
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