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Mob linked temporal instability.


Thalius

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Greetings…

Here with another random idea…

Is it possible to link temporal instability in a very localized area to a specific mob?

 

The idea is to have a rare entity that, when it spawns, makes the area around it temporaly unstable until it despawns or is killed.

 

The while idea would entail an entity that phases in and out, ghostlike, as if caught in between our world and the Rust world, almost like we see in temporal storms, but the entity is at times altogether invisible.  It would have an instability that accompanied it till the player killed it or left the area and let it despawn.

 

Not sure how to pull all that off yet, but that is the idea.

~TH~

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